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et1337 makes games

Screenshot Saturday 174

Posted by et1337, 06 June 2014 · 132 views

First, a couple project updates. I pre-ordered an Oculus DK2! Come August, Lemma will have Oculus VR support. Huzzah!
I also got a sign for our booth at the Midwest Game Developer summit . Got it from eSigns , whom I highly recommend! Insanely cheap, fast, and high quality.
I am currently scrambling madly to com...

Screenshot Saturday 173

Posted by et1337, 30 May 2014 · 264 views

Last week was a huge update , so this week is a bit smaller.
First, we’re hard at work on the animations. Here are some early WIP animations:

There are also a ton of new player sounds to accompany those animations, but those aren’t very screenshotable. http://public.gamedev5.net//public/style_emotic...

Screenshot Saturday 172

Posted by et1337, 23 May 2014 · 324 views

Big update this week!
First, I updated the logo. I rotated the cubes 45 degrees to try and convey a better sense of speed and movement. What do you think?

Next, I added support for 4K screenshots. Now I can hit Alt-S and my renderer resizes all of its buffers to 4096×2304 (biggest 16:9 resolution support...

The Poor Man's Dialogue Tree

Posted by et1337, 19 May 2014 · 1,818 views

As some of you may know, Lemma has an interactive dialogue system that lets you exchange text messages with an AI character.

I implemented every conversation manually in code (well, scripts ) until this week, when I got fed up and decided to automate the process!
Like the last article in this series , my system has all...

Screenshot Saturday 170

Posted by et1337, 10 May 2014 · 405 views

Hello and welcome to another week of Lemma development progress updates!

This time I did a lot more work on the player character. I spent a ton of time in GIMP working on the texture map. I didn’t skimp on memory space, it’s a full 4096×4096. The GIMP file is over 150MB.

I also split the model into three distinct materials: a shiny one for the chest...

Screenshot Saturday 169

Posted by et1337, 02 May 2014 · 351 views

This week I finally implemented SSAO! It’s pretty basic, but it works.
Check out the effect source code here .
It’s a big deal for me because I tried it once before and it came out like this:

I’m also still working on the player model. I think it’s close to being in a usable sta...

Screenshot Saturday 168

Posted by et1337, 26 April 2014 · 354 views

This week was a ton of performance optimizations and graphics upgrades.

Cascading shadow maps! Basically that means all the shadows are much sharper. It was surprisingly easy to implement and barely impacts performance.

Here’s a screenshot showing off the new shadows, plus a new character modeling experiment. Just testing things out for now. What do you...

Screenshot Saturday 167

Posted by et1337, 19 April 2014 · 344 views

First, I forgot to post here about the Kickstarter failure, so here's the update I wrote in the final hours of the campaign:

I'm happy to announce that regardless of the Kickstarter outcome, production of Lemma will continue.

To be honest, I originally planned to cancel everything if the campaign failed. I figured a failed Kickstarter would be a sign...


Posted by et1337, 12 April 2014 · 383 views

We are now in the midst of the final week of Kickstarter funding! With the campaign nearing the end, I thought I would give you another development update.

First, I spent a few days completely rewriting every bit of text in the game to support multiple languages. You can now change the language from this nifty selector on the main menu, and the whole ga...


Posted by et1337, 04 April 2014 · 1,016 views

From the Kickstarter:
It's not every day you see this email in your inbox.

WE ARE ON STEAM! Thanks everyone for your votes! We were part of a batch of 75 titles, even though we hadn't reached the top 100 yet. Go check out the other games that were gree...

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