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et1337 makes games

Screenshot Saturday 182

Posted by et1337, 25 July 2014 · 643 views

What’s that you say? You didn’t even notice the absence of Screenshot Saturday last week? How convenient. Let’s pretend it never happened. Or rather, pretend that it did. Whatever.

MGDS was a huge success! There was almost always a line to play the game, and I got a ton of useful feedback. Here are some pictures:



New trailer!

Posted by et1337, 09 July 2014 · 513 views

Gearing up for Midwest Game Developers Summit this weekend. Tune in next week for my first expo post-mortem.
In the mean time, the old trailer was looking woefully outdated, so here's a brand new one!

Screenshot Saturday 177

Posted by et1337, 20 June 2014 · 281 views

Our animator Antonio has been hard at work on new animations. Check it out!

Guys, the level editor is really close to being done. Here’s some cool features:
You can link entities together. For example, you can have a door open when the player enters a trigger volume....

Screenshot Saturday 174

Posted by et1337, 06 June 2014 · 336 views

First, a couple project updates. I pre-ordered an Oculus DK2! Come August, Lemma will have Oculus VR support. Huzzah!
I also got a sign for our booth at the Midwest Game Developer summit . Got it from eSigns , whom I highly recommend! Insanely cheap, fast, and high quality.
I am currently scrambling madly to com...

Screenshot Saturday 173

Posted by et1337, 30 May 2014 · 450 views

Last week was a huge update , so this week is a bit smaller.
First, we’re hard at work on the animations. Here are some early WIP animations:

There are also a ton of new player sounds to accompany those animations, but those aren’t very screenshotable. http://public.gamedev5.net//public/style_emotic...

Screenshot Saturday 172

Posted by et1337, 23 May 2014 · 490 views

Big update this week!
First, I updated the logo. I rotated the cubes 45 degrees to try and convey a better sense of speed and movement. What do you think?

Next, I added support for 4K screenshots. Now I can hit Alt-S and my renderer resizes all of its buffers to 4096×2304 (biggest 16:9 resolution support...

The Poor Man's Dialogue Tree

Posted by et1337, 19 May 2014 · 2,303 views

As some of you may know, Lemma has an interactive dialogue system that lets you exchange text messages with an AI character.

I implemented every conversation manually in code (well, scripts ) until this week, when I got fed up and decided to automate the process!
Like the last article in this series , my system has all...

Screenshot Saturday 170

Posted by et1337, 10 May 2014 · 617 views

Hello and welcome to another week of Lemma development progress updates!

This time I did a lot more work on the player character. I spent a ton of time in GIMP working on the texture map. I didn’t skimp on memory space, it’s a full 4096×4096. The GIMP file is over 150MB.

I also split the model into three distinct materials: a shiny one for the chest...

Screenshot Saturday 169

Posted by et1337, 02 May 2014 · 527 views

This week I finally implemented SSAO! It’s pretty basic, but it works.
Check out the effect source code here .
It’s a big deal for me because I tried it once before and it came out like this:

I’m also still working on the player model. I think it’s close to being in a usable sta...

Screenshot Saturday 168

Posted by et1337, 26 April 2014 · 554 views

This week was a ton of performance optimizations and graphics upgrades.

Cascading shadow maps! Basically that means all the shadows are much sharper. It was surprisingly easy to implement and barely impacts performance.

Here’s a screenshot showing off the new shadows, plus a new character modeling experiment. Just testing things out for now. What do you...

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