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et1337 makes games



Screenshot Saturday 172

Posted by et1337, 23 May 2014 · 324 views

Big update this week!
First, I updated the logo. I rotated the cubes 45 degrees to try and convey a better sense of speed and movement. What do you think?
https://i0.wp.com/i.imgur.com/aP7jtXol.png

Next, I added support for 4K screenshots. Now I can hit Alt-S and my renderer resizes all of its buffers to 4096×2304 (biggest 16:9 resolution support...


The Poor Man's Dialogue Tree

Posted by et1337, 19 May 2014 · 1,818 views

As some of you may know, Lemma has an interactive dialogue system that lets you exchange text messages with an AI character.
http://i.imgur.com/UFvskIpl.png

I implemented every conversation manually in code (well, scripts ) until this week, when I got fed up and decided to automate the process!
Like the last article in this series , my system has all...


Screenshot Saturday 170

Posted by et1337, 10 May 2014 · 405 views

Hello and welcome to another week of Lemma development progress updates!

This time I did a lot more work on the player character. I spent a ton of time in GIMP working on the texture map. I didn’t skimp on memory space, it’s a full 4096×4096. The GIMP file is over 150MB.

I also split the model into three distinct materials: a shiny one for the chest...


Screenshot Saturday 169

Posted by et1337, 02 May 2014 · 351 views

This week I finally implemented SSAO! It’s pretty basic, but it works.
http://i.imgur.com/wTNEklMl.png
Check out the effect source code here .
It’s a big deal for me because I tried it once before and it came out like this:
http://i.imgur.com/8gthvl.jpg

I’m also still working on the player model. I think it’s close to being in a usable sta...


Screenshot Saturday 168

Posted by et1337, 26 April 2014 · 354 views

This week was a ton of performance optimizations and graphics upgrades.

Cascading shadow maps! Basically that means all the shadows are much sharper. It was surprisingly easy to implement and barely impacts performance.

Here’s a screenshot showing off the new shadows, plus a new character modeling experiment. Just testing things out for now. What do you...


Screenshot Saturday 167

Posted by et1337, 19 April 2014 · 344 views

First, I forgot to post here about the Kickstarter failure, so here's the update I wrote in the final hours of the campaign:

I'm happy to announce that regardless of the Kickstarter outcome, production of Lemma will continue.

To be honest, I originally planned to cancel everything if the campaign failed. I figured a failed Kickstarter would be a sign...


FINAL WEEK!

Posted by et1337, 12 April 2014 · 383 views

We are now in the midst of the final week of Kickstarter funding! With the campaign nearing the end, I thought I would give you another development update.

First, I spent a few days completely rewriting every bit of text in the game to support multiple languages. You can now change the language from this nifty selector on the main menu, and the whole ga...


GREENLIT!

Posted by et1337, 04 April 2014 · 1,016 views

From the Kickstarter:
https://s3.amazonaws.com/ksr/assets/001/835/348/82a14ae160fc5be80e3e7a8a8d2f6923_large.jpg?1396582563
It's not every day you see this email in your inbox.

WE ARE ON STEAM! Thanks everyone for your votes! We were part of a batch of 75 titles, even though we hadn't reached the top 100 yet. Go check out the other games that were gree...


Cheat your way through life

Posted by et1337, 02 April 2014 · 370 views

From the Kickstarter: Just an update on development progress for Lemma! Thank you so much everyone for your support. I’m still getting tons of useful feedback from people playing the demo. Levels have been tweaked, bugs have been fixed, writing has been edited, and graphics have been tightened. Expect a new build very soon! Here’s some new features to lo...


Player model and animations

Posted by et1337, 30 March 2014 · 379 views

An update from the Kickstarter:
One concern that pops up a lot on Greenlight is the low quality of the player model and animations in Lemma. The reason it’s so bad is that I did all of it myself, and I’m not a character artist. People ask, “but couldn’t you just try harder? What’s so hard about modeling and animating a character anyway? Also, couldn’t y...






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