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et1337 makes games



The Poor Man's Gameplay Analytics

Posted by et1337, 19 February 2014 · 2,982 views
playtesting, analytics, testing and 1 more...
You don't want to take time away from your awesome game to write boring analytics code. So you either call up some friends, hire playtesters, integrate some 3rd party SDK (ugh), or just do without.

WRONG. You roll your own solution. Here's why.

Why you don't do without

The OODA loop models the way human individuals and groups operate. It goes like t...





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