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etodd makes games

Screenshot Saturday 177

Posted by , 20 June 2014 - - - - - - · 365 views

Our animator Antonio has been hard at work on new animations. Check it out!
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Guys, the level editor is really close to being done. Here’s some cool features:
You can link entities together. For example, you can have a door open when the player enters a trigger volume. Or have a light turn on. Or both.
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The UI now displays buttons for all available commands at any given moment, and their keyboard shortcuts. Different commands are available depending on what mode you’re in, and what entities are selected.
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There’s also Steam Workshop support! Since each player only gets 1 GB of Workshop space, and our map files were up in the 8-9 MB range, we had to make some pretty big changes to the map format. Geel did some bit twiddling to cut down the map size by 50% (more about that here), then we Gzipped everything for another 50% size decrease.
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That’s all for this week. Thanks for reading!
Mirrored on my blog


Screenshot Saturday 174

Posted by , 06 June 2014 - - - - - - · 462 views


First, a couple project updates. I pre-ordered an Oculus DK2! Come August, Lemma will have Oculus VR support. Huzzah!

I also got a sign for our booth at the Midwest Game Developer summit. Got it from eSigns, whom I highly recommend! Insanely cheap, fast, and high quality.

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I am currently scrambling madly to complete a build for the Indie Megabooth submission deadline on Sunday. Stuff that’s done:

The beginning of the game (aka the apartment) finally got some textures!

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There’s even an Easter egg… see if you can spot it in the dark:

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Another critical new feature is something I call “Rifts”. These play into the storyline in a pretty big way:

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Lastly, I’m doing a ton of last-minute level design. Here is the “Forest” level that appeared in the demo, albeit completely overhauled:

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That’s it for this week. Thanks for reading!






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