Pistol - Part 2: Texturing

Published May 21, 2011
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And here's episode 2 of the Sig Sauer Saga! In which I attempt to UV map and texture the model from Part 1. And do lighting and compositing for a decent somewhat photo-realistic render. Take a gander. Feedback appreciated!
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Mirrored on my blog
2 likes 9 comments

Comments

Gaiiden
what screenshot capture tool do you use to grab the images?
May 25, 2011 11:19 AM
evanofsky
I use CamStudio Recorder to record the time-lapse video. I set it to capture a frame every two seconds and feed it through a Microsoft AVI codec. The resulting files are usually a couple hundred megs for a few hours. There's sometimes some color distortion, but overall not bad. Then I just plop it into good old Windows Movie Maker to compress it down to 720p.
May 25, 2011 04:41 PM
a_insomniac
Very friggin cool my friend. Nice presentation [img]http://public.gamedev.net/public/style_emoticons/default/cool.gif[/img]
May 26, 2011 12:26 AM
owl
True. Very smart way of showing the whole process. And nice model!
May 26, 2011 02:51 AM
Krohm
Thank you very much, this is interesting!
May 26, 2011 06:42 AM
zarfius
Two thumbs up :lol:
May 26, 2011 11:46 AM
evanofsky
Thanks guys! [img]http://public.gamedev.net/public/style_emoticons/default/smile.gif[/img]
May 26, 2011 02:04 PM
ApochPiQ
I'm a bit late to the party, but cool stuff - the P220 is a great gun. I own a P226 myself - so this has some extra appeal to me as a Sig Sauer fan [img]http://public.gamedev.net/public/style_emoticons/default/smile.gif[/img]
May 30, 2011 10:53 PM
hand2922
Very nice work! I usually skim over these time lapse modelling videos to the end but the harry potter remix music was such a good groove I watched it all through. The modelling video is better to watch than texture video way more interesting watching stuff get made.
June 07, 2011 11:16 PM
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