Jump to content

  • Log In with Google      Sign In   
  • Create Account






Screenshot Saturday 169

Posted by et1337, 02 May 2014 · 307 views

This week I finally implemented SSAO! It’s pretty basic, but it works.
Posted Image
Check out the effect source code here.
It’s a big deal for me because I tried it once before and it came out like this:
Posted Image

I’m also still working on the player model. I think it’s close to being in a usable state. What do you think? Is that a ponytail, or a brain slug?
Posted Image

Like I mentioned last week, I’m using Rigify to rig the mesh. I wrote a little Blender operator that bakes all the IK animations into a format I can use. If there’s interest I’ll post an article soon about the whole process, because Rigify is surprisingly hard to find information about online.
Lots of other stuff is happening too, it’s just not very screenshotable. For example, I finally figured out a way to prevent people from infinitely spamming the wall-jump straight up a corner, and I did it without nerfing legitimate wall-jumps at all. Great success!
That’s it for this week. Thanks for reading.
Mirrored on my blog




The new model is looking really good. Is that another MakeHuman base mesh?

Thanks. Yep, I basically modeled the clothes around a MakeHuman mesh and then deleted everything but the head and hands.

Recent Entries

September 2014 »

S M T W T F S
 123456
78910111213
14151617181920
21 22 2324252627
282930    

Recent Comments

PARTNERS