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Screenshot Saturday 185

Posted by etodd, 16 August 2014 · 571 views


Hello friends. Yesterday I finished the 5th level! It took much longer than anticipated because it’s actually 10 separate maps connected together. It includes some simple but hopefully interesting puzzle mechanics.

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It also advances the story through notes and several text conversations scattered throughout.

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It’s hard to see in screenshots, but I added a subtle cloud shadow effect as well. It doesn’t respond to the actual clouds, so in a sense it’s slightly faked. Because of that I was able to do the projection easily with a ray-plane intersection rather than a full matrix multiplication. Here’s the shader code, edited for clarity:


float t = -worldPosition.y / SunLightDirection.y;

float p = worldPosition.xz + t * SunLightDirection.xz;

output.lighting *= tex2D(CloudSampler, p * CloudUVMultiplier + CloudOffset).a;


Here’s the effect in action. It’s pretty subtle and easy to miss.

I already started on the next level. My plan calls for a night scene with falling water, so Thursday I worked on the beginnings of a cute little waterfall effect. It’s just a Blender model with the UVs stretched so that the texture moves faster as it reaches the bottom.

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That’s it for this week. Thanks for reading!

Mirrored on my blog







Another great looking level.

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