I'm finally crawling out from under the rock that has been repeatedly bashed over my head for the past few months, and I've got my website/blog up and running. It's only and introduction to me post so far, but I've also started putting together some other posts on various gamedev topics. Eventually…
Someone asked for information on where to learn about multiplayer networking. I figured I'd post my response in my gdblog for posterity.
-- response --
If you like books, I'd recommend picking up a copy of "Programming Multiplayer Games", by Andrew Mulholland. It's a nice lightweight introduction to …
-- response --
If you like books, I'd recommend picking up a copy of "Programming Multiplayer Games", by Andrew Mulholland. It's a nice lightweight introduction to …
I've started working on my first article for the new website. The article discusses memory pools and frame based memory for console systems and strong control over memory usage. It then covers the creation of an object allocator for classes using memory pools. This leads into a discussion of how to…
I've got my domain registered and pointing to my host now. This went surprisingly well. I've laid out the basic framework of the site in CityDesk and have a search in place, permission based newsletter, and it's all ready to go. I'm now working on the first article for the site and laying out a pla…
I just ordered myself a shiny new domain, and have been working on getting the website together for it. I'll be started up a weekly series of articles on game development and will also be putting together my first tutorial series on networking for games. I'll be covering networking topics including…
I haven't looked at how modding works with Doom 3 so I don't have any idea how easy something like this would be to do, but...
One thing that can really give it to you in the game is when you have to reload in the middle of getting clawed or beaten on by wrenches. The rub is that you reload basicall…
One thing that can really give it to you in the game is when you have to reload in the middle of getting clawed or beaten on by wrenches. The rub is that you reload basicall…
I wonder what sort of hours developer's at other companies work.
I've been a game developer (specifically multiplayer at the moment), for a whole solid two months. While I have plenty of "hardcore" development experience, I am still in catch up mode to learn as much as possible about the companies …
I've been a game developer (specifically multiplayer at the moment), for a whole solid two months. While I have plenty of "hardcore" development experience, I am still in catch up mode to learn as much as possible about the companies …
Well I bit and set up a GDNet account. If nothing else, I read the front page of gamedev so often, that even if I don't use the membership features, I'll be happy having supported the site a bit.
So, onto my first journal entry. Today was something of a first for me. I participated in an internal fo…
So, onto my first journal entry. Today was something of a first for me. I participated in an internal fo…
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