A view from the trenches

Profile
None
It's hip to hate OO, Windows, and gotos.
4 comments
8 entries
Advertisement
jwthomp
April 06, 2005
Finally.. and all that...
I'm finally crawling out from under the rock that has been repeatedly bashed over my head for the past few months, and I've got my website/blog up and running. It's only and introduction to me post so far, but I've also started putting together some other posts on various gamedev topics. Eventually…
807 views
jwthomp
September 14, 2004
Multiplayer resources
Someone asked for information on where to learn about multiplayer networking. I figured I'd post my response in my gdblog for posterity.

-- response --
If you like books, I'd recommend picking up a copy of "Programming Multiplayer Games", by Andrew Mulholland. It's a nice lightweight introduction to …
715 views
jwthomp
August 30, 2004
First Article Underway
I've started working on my first article for the new website. The article discusses memory pools and frame based memory for console systems and strong control over memory usage. It then covers the creation of an object allocator for classes using memory pools. This leads into a discussion of how to…
655 views
jwthomp
August 23, 2004
Site moves forward
I've got my domain registered and pointing to my host now. This went surprisingly well. I've laid out the basic framework of the site in CityDesk and have a search in place, permission based newsletter, and it's all ready to go. I'm now working on the first article for the site and laying out a pla…
683 views
jwthomp
August 22, 2004
New domain, upcoming series
I just ordered myself a shiny new domain, and have been working on getting the website together for it. I'll be started up a weekly series of articles on game development and will also be putting together my first tutorial series on networking for games. I'll be covering networking topics including…
665 views
jwthomp
August 13, 2004
Doom 3 idea
I haven't looked at how modding works with Doom 3 so I don't have any idea how easy something like this would be to do, but...

One thing that can really give it to you in the game is when you have to reload in the middle of getting clawed or beaten on by wrenches. The rub is that you reload basicall…
808 views
jwthomp
August 12, 2004
Workin 9 to 5, it's not even close to how I make a
I wonder what sort of hours developer's at other companies work.

I've been a game developer (specifically multiplayer at the moment), for a whole solid two months. While I have plenty of "hardcore" development experience, I am still in catch up mode to learn as much as possible about the companies …
664 views
jwthomp
August 12, 2004
Just set up
Well I bit and set up a GDNet account. If nothing else, I read the front page of gamedev so often, that even if I don't use the membership features, I'll be happy having supported the site a bit.

So, onto my first journal entry. Today was something of a first for me. I participated in an internal fo…
757 views
Advertisement

Popular Blogs

shawnhar
Generalist
101 Entries
9 Followers
15 Entries
10 Followers
johnhattan
Programmer
1,277 Entries
47 Followers
ApochPiQ
Generalist
628 Entries
44 Followers
dgreen02
Generalist
338 Entries
56 Followers
Advertisement