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Pixel → Tile → World

Shadowing and lighting my RPG's walls

Posted by Servant of the Lord, in AdventureFar, Pixel art, Design 02 July 2014 · 371 views
art, design, lighting
I was trying to figure out some some shadowing stuff, and so put this image together for my own benefit, and then figured I'd post it here and share it with anyone interested.

Here's how I'm shading and lighting the walls for my game.


I was considering using Screen or Additive blending for the light, and M...

Art I made today

Posted by Servant of the Lord, in AdventureFar, Pixel art 22 June 2014 · 132 views

I've been really busy with household projects + guests staying over, so I haven't made much progress on Of Stranger Flames .

Yesterday and today, I managed to sneak a little time in and made these:

Water cistern / well:

http://s10.postimg.org/wzg5m0e5h/Cistern_Well_shut.png http://s10.postimg.org/gcylcxl7p/Cistern_Well_opened.png

A closed version,...

Screenshots of my WIP editor

Posted by Servant of the Lord, in AdventureFar 29 May 2014 · 244 views
gamedev, editor, tools
Haven't posted anything for quite awhile, so here's two screenshots of the current state of my editor. Some of the tabs and buttons don't actually work, but a surprising amount does work.

A few art pieces over the past few days

Posted by Servant of the Lord, in AdventureFar, Pixel art 21 February 2014 · 660 views
pixelart, development
I'm working on a small tool to help me package my games' art assets together in a more manageable way, so here's a screenshot of that:


(Most of these buttons aren't working yet)

But, as usual when I can't get into a coding groove (or when waiting for long compiles), I've worked on some tileart for Of St...

Inwhich I post some artwork to gaze upon...

Posted by Servant of the Lord, in Pixel art 09 February 2014 · 587 views
art, pixelart, tileart
Inwhich I post some artwork to gaze upon...
...wistfully longing for them to actually be within the game world itself.

Been sick/busy/occupied for awhile with non-programming things, but I've still gotten some art done here and there over the past few weeks.

Got a NAS with x2 1TB Western Digital Red drives stuck in it (as a single RAID1 drive) for backu...

Minor spattering of info

Posted by Servant of the Lord, in AdventureFar, Pixel art 02 January 2014 · 555 views
development, rpg
Not much to say, and not much to show, but I haven't posted in several weeks so I figure I need to post something .

I've been running some tests using SFML and OpenGL, to see what kind of framerates I could get when drawing my 2D tiles (the results of the performance results are still inexplicably low), and in doing so, I confusedly ended up with some we...

Update on 'Of Stranger Flames'

Posted by Servant of the Lord, in AdventureFar, Pixel art, Design 11 December 2013 · 2,861 views
art, game, development, progress and 1 more...
Haven't posted in awhile. I've been busy doing some minor VBA scripts as well as necessary housework projects, so I haven't been able to make much project on my game.

Anyway, I'm back knee-deep in Of Stranger Flames again. It's so refreshing to be able to speak my native C++ language again!

Editor work:

I just finished getting tag-filtering re-implem...

Stain glass windows

Posted by Servant of the Lord, in AdventureFar, Pixel art 08 October 2013 · 834 views

A month or two ago, I drew some stain glass windows for Of Stranger Flames. Here's how they look:



(These are blended together in an art program - this is not an actual in-game screenshot )

Mockup room, for motivation

Posted by Servant of the Lord, in AdventureFar, Design 04 October 2013 · 618 views
I've been intermittently busy with real life the past two months or so, but that's wrapped up now.
Slightly discouraged by the lack of progress on Of Stranger Flames.

Today I slapped together, in MS Paint, a mockup up something close to the art style I'm trying to go for with this game using existing art I have made in the past. There's some minor differ...

Day 3 - Also not much to show

Posted by Servant of the Lord, in GDNet Competition 2013 21 August 2013 · 340 views

Collision detection has been put in place, and player movement, and the loading of room objects (the white square).


Man, I need to really hustle these last four days if I hope to present a completed game!

Day 2 - Still not much to show

Posted by Servant of the Lord, in GDNet Competition 2013 20 August 2013 · 268 views

I got most of the basic code done for showing objects, constraining the camera to an area, texturing the background, playing music, and some other things as well. The problem is that I haven't yet created any objects to show! So it's just a textured plane.


I'm really exhausted, been doing physical housew...

General concept

Posted by Servant of the Lord, in GDNet Competition 2013 19 August 2013 · 249 views

This entry is about this week's GDNet gamedev competition .

Working together with an artist friend, our basic game idea is about a village of Dilophosaurus who are planning to attack a nearby human village in response to human hunters attacking Dilophosaurus and other dinosaurs.

The game takes place in the Dilophosaurus village, as the various Dilop...

Some plant artwork

Posted by Servant of the Lord, in AdventureFar, Pixel art 31 July 2013 · 302 views
art, 2d, rpg
Wow. Five journal entries in one month. I hope I'm making up for all the months where I skipped posting!

Well, here's a few more shrubbery things for my game:

The trunk ain't so hot here. I've already updated the trunks since I took this screenshot, and while improved, they still aren't that great.

I love these ones alot. Also, generated a few sma...

Code snippet for typesafe void* userdata

Posted by Servant of the Lord, in Code snippets 28 July 2013 · 495 views
Just tossed this piece of code together - it wraps void* points with asserts() to ensure you are getting the same type that you originally set.
Normally I shy away from void* pointers as I feel like they are indicators of bad design, but sometimes you need to use them, and when you do, they might as well be type-safe.

This is kinda a lightweight alternat...

Cabinets and shrubbery for Of Stranger Flames

Posted by Servant of the Lord, in AdventureFar, Pixel art 25 July 2013 · 887 views
art, concept art, sketches and 1 more...
Here's some art I made today and yesterday for my RPG game project.
(Note: This art is not public domain - I intend to use it for my own game projects - though I'd love to release some of it in the future )

Since Of Stranger Flames takes place in a heavily-forested land, I need alot of shrubbery to make the environment more detailed and 'natural'.