You play as a hammer, and you move it around to get it through a moving jumble of objects trying to protect a crystal or something that you are trying to break. The crystal moves around, with its guards moving with it.
I intend to have multiple enemy types: Most defensively protecting the crystal that you "can't touch", but also one or two offensive ones trying to kill you. Also, possibly level terrain.
First up: Drawing a good hammer.
Just finished drawing the hammer, which you can see here:
Searched Google Images until I found one I liked, then drew over it and remade it.
My first task is (obviously) to design what the game will be. I will prioritize by coming up with three features or ideas that I will build the game around, and work hard on implementing those three things first. If the gameplay isn't fun, no matter how much I polish it, it wont still wont be fun.
My first spot of time is only 2 hours long, then I have to run off to a prior engagement for ~3 hours, but I'll have plenty of time after I get back. I'll post my design choice as soon as I come up with it (hopefully within the first hour)
I'll be writing updates on my progress (when time allows) as the challenge is underway, and you can see all related posts by viewing my Journal category labeled "Community Challenge". I also have an album where screenshots of my entry shall go. (Currently empty, since the challenge hasn't started yet).
For my project, I'll be using C++ with SFML as the 2D graphics API, using the QtCreator IDE, and compiling with the MinGW port of GCC as my compiler. Depending on what I decide to make once the theme is announced, I may also use Lua in my project.