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Pixel → Tile → World

Tiny bit of art, some programming talk

Posted by Servant of the Lord, in AdventureFar, Pixel art, Code snippets 21 July 2013 · 639 views
Here's a few pieces of art I made for my game, in between programming.

Stone fence

I just finished this a few minutes ago - it took about an hour.


I guess about a week ago? Maybe two.


Didn't get anything done today - rather lazy. Still have a few hours left in the day, so I'm going to crack back into the code for a bi...

Editor screenshot

Posted by Servant of the Lord, in AdventureFar 06 July 2013 · 509 views
rpg, tile, editor
What's cool about Qt is that you can make really impressive looking interfaces fairly quickly.

Here's what the editor looks like today, compared with a week ago :


Still alot of work todo. I'm halfway considering licensing this editor out as a RPG making tool, or maybe just a tile editor, when I finish it...

Editor work and forest work

Posted by Servant of the Lord, in AdventureFar, Design 28 June 2013 · 563 views
design, editor, rpg, trees, maps
For a few reasons, I needed to rework a good part of my game editor *again* . This is at least the third time.

Here's the work I did today and yesterday, but I think I'll be able to quickly re-integrate the components from the previous editor . Most of the underlying engine code is the same.


Last post I...

I'd like to be a tree

Posted by Servant of the Lord, in AdventureFar, Pixel art, Design 25 June 2013 · 660 views
2d, art, pixel, rpg
I'd like to be a tree I know I haven't posted in a long while. Still working on Of Stranger Flames , but progress has been sporadic. Still optimistic though!
Here's some of the tree art I've been working on:

Alas, this is not a screenshot from within the game, but merely layering the tree components (shadow, trunk, leaves) over each other in a image editor. Because the tru...

I haven't posted in awhile, so here's some art I've been working on

Posted by Servant of the Lord, in AdventureFar, Pixel art 24 March 2013 · 893 views
pixel, art, tile, rpg
I've set up mercurial and use that for Of Stranger Flames. I should've learned some kind of source versioning system years ago, but the list of things I 'should learn' is rather large. http://public.gamedev5.net//public/style_emoticons/default/smile.png Mercurial was surprisingly easy to get up and running, so I'm glad. I've installed TortoiseHg  but I en...

Easing along, one step at a time

Posted by Servant of the Lord, in Code snippets 02 March 2013 · 1,226 views
interpolation, easing, tweening
I just finished adding some of the standard Ease equations to my code base for use in Of Stranger Flames.In discussion about the equations, it was requested for me to share the code here. This is not a tutorial , I don't have enough familiarity with the subject (or with math in general) to explain how every equation works. I'm just posting what I added to...

Hammering away on code and art

Posted by Servant of the Lord, in AdventureFar, Pixel art, Indie games, Design 15 January 2013 · 732 views
pixel, art, rpg, tile
I've been busy with code, and though I've been making little progress, progress is  being made.Yesterday and today I tossed together some art for my game to give me a break in-between compiles. This week's theme has been rough wooden structures.(Note: This art, like all the art I reveal on here, is copyrighted by me for use in my own projects, so duhnt ya...

Relaxing on a pixel-art couch

Posted by Servant of the Lord, in AdventureFar, Pixel art 05 December 2012 · 975 views
art, pixel art, 2d, rpg, design
While wrestling an annoying segfault (one of those, "This shouldn't be happening" bugs), and while chipping away (slowly) at a easy but tedious piece of code that I need to write, I ofcourse recline back and work on some art.

Apparently this weeks theme is couches. I guess my game takes place in a furniture store....

Minor progress update

Posted by Servant of the Lord, in AdventureFar 24 November 2012 · 875 views
game, development, editor
I've been making alot of progress on minor points, checking things off my list(s). This is especially good, because I've been really disappointed with my progress of late, mostly due to being busy with non-game development stuff that had to get done, and while my time wasn't "taken up", it was fractured into pieces that made it hard to...

Smidgen bit of art

Posted by Servant of the Lord, in AdventureFar, Pixel art 18 November 2012 · 1,158 views

Here's a few pieces of art I tossed together over the past dozen or so days while waiting for code to compile.

Colorful swirling floor
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It tiles horizontally and vertically better than you'd guess.


Some new tile art, a new concept town sketch, and code architectural change

Posted by Servant of the Lord, in AdventureFar, Pixel art 27 October 2012 · 1,406 views
development, rpg
Hey guys! I got some work done the past week or two. Not as much as I was hoping to, but at least I got something done. Posted Image
For starters, layers now can be created/deleted using the editor.

Code architecture change

I've made some non-visible changes to...

Layers interacting with the editor

Posted by Servant of the Lord, in AdventureFar, Design 19 October 2012 · 877 views
editor, development, rpg, indie and 2 more...
I've been having loads of difficulty getting the "game" part of the code interacting with the "editor" part of the code, but I've finally hit on a decent solution. Such interface-to-system messaging is a problem I usually have with my not-thought-through architectures, but I'm getting better at it... though I still should...

Announcing 'Of Stranger Flames'

Posted by Servant of the Lord, in AdventureFar 17 September 2012 · 1,052 views
rpg, turn-based, 2d, game and 1 more...
Phew, I was 'gone' for almost two months (active on the forums and working on AdventureFar's website but no journal posts).

For the past 45 days, I've been chugging hard to get the AdventureFar website (and my personal website) up and running. I made my own WordPress theme, forcing me to learn PHP and HTML and CSS pretty heavily.

But I...

Cross platform filepath conventions and folder organization - Suggestions?

Posted by Servant of the Lord, 20 July 2012 · 1,049 views
organization, development and 2 more...
I have alot of folders and files that I use for programming, and sometimes it's a pain when I manually have to go through them in Windows Explorer. To make it easier, I use a couple tricks:

1) I set icons to folders I use frequently, usually icons that can be at a glance distinguished from each other, so I don't even need to read the folder...

Steam Greenlight? ...and a few other things

Posted by Servant of the Lord, in Uncategorized, AdventureFar 09 July 2012 · 1,300 views

Valve just announced a new way for developers to get onto Steam. They're calling it Steam Greenlight.

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Basically, developers early in development start posting stuff about their game, and if the community likes it enough, they upvote the...