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Pixel → Tile → World



Mockup room, for motivation

Posted by Servant of the Lord, in AdventureFar, Design 04 October 2013 · 753 views
screenshot
I've been intermittently busy with real life the past two months or so, but that's wrapped up now.
Slightly discouraged by the lack of progress on Of Stranger Flames.

Today I slapped together, in MS Paint, a mockup up something close to the art style I'm trying to go for with this game using existing art I have made in the past. There's some minor differ...


Day 3 - Also not much to show

Posted by Servant of the Lord, in GDNet Competition 2013 21 August 2013 · 405 views

Collision detection has been put in place, and player movement, and the loading of room objects (the white square).

http://img832.imageshack.us/img832/7528/3b0f.png

Man, I need to really hustle these last four days if I hope to present a completed game!


Day 2 - Still not much to show

Posted by Servant of the Lord, in GDNet Competition 2013 20 August 2013 · 311 views

I got most of the basic code done for showing objects, constraining the camera to an area, texturing the background, playing music, and some other things as well. The problem is that I haven't yet created any objects to show! So it's just a textured plane.

http://img819.imageshack.us/img819/3994/pkkn.png

I'm really exhausted, been doing physical housew...


General concept

Posted by Servant of the Lord, in GDNet Competition 2013 19 August 2013 · 299 views

This entry is about this week's GDNet gamedev competition .

Working together with an artist friend, our basic game idea is about a village of Dilophosaurus who are planning to attack a nearby human village in response to human hunters attacking Dilophosaurus and other dinosaurs.

The game takes place in the Dilophosaurus village, as the various Dilop...


Some plant artwork

Posted by Servant of the Lord, in AdventureFar, Pixel art 31 July 2013 · 349 views
art, 2d, rpg
Wow. Five journal entries in one month. I hope I'm making up for all the months where I skipped posting!

Well, here's a few more shrubbery things for my game:


The trunk ain't so hot here. I've already updated the trunks since I took this screenshot, and while improved, they still aren't that great.


I love these ones alot. Also, generated a few sma...


Code snippet for typesafe void* userdata

Posted by Servant of the Lord, in Code snippets 28 July 2013 · 640 views
C++
Just tossed this piece of code together - it wraps void* points with asserts() to ensure you are getting the same type that you originally set.
Normally I shy away from void* pointers as I feel like they are indicators of bad design, but sometimes you need to use them, and when you do, they might as well be type-safe.

This is kinda a lightweight alternat...


Cabinets and shrubbery for Of Stranger Flames

Posted by Servant of the Lord, in AdventureFar, Pixel art 25 July 2013 · 949 views
art, concept art, sketches and 1 more...
Here's some art I made today and yesterday for my RPG game project.
(Note: This art is not public domain - I intend to use it for my own game projects - though I'd love to release some of it in the future )

Since Of Stranger Flames takes place in a heavily-forested land, I need alot of shrubbery to make the environment more detailed and 'natural'.
Prev...


Tiny bit of art, some programming talk

Posted by Servant of the Lord, in AdventureFar, Pixel art, Code snippets 21 July 2013 · 687 views
art
Here's a few pieces of art I made for my game, in between programming.

Stone fence


I just finished this a few minutes ago - it took about an hour.

Cobblestone


I guess about a week ago? Maybe two.


Programming

Didn't get anything done today - rather lazy. Still have a few hours left in the day, so I'm going to crack back into the code for a bi...


Editor screenshot

Posted by Servant of the Lord, in AdventureFar 06 July 2013 · 548 views
rpg, tile, editor
What's cool about Qt is that you can make really impressive looking interfaces fairly quickly.

Here's what the editor looks like today, compared with a week ago :

http://img208.imageshack.us/img208/3770/ndr.png

Still alot of work todo. I'm halfway considering licensing this editor out as a RPG making tool, or maybe just a tile editor, when I finish it...


Editor work and forest work

Posted by Servant of the Lord, in AdventureFar, Design 28 June 2013 · 591 views
design, editor, rpg, trees, maps
For a few reasons, I needed to rework a good part of my game editor *again* . This is at least the third time.

Here's the work I did today and yesterday, but I think I'll be able to quickly re-integrate the components from the previous editor . Most of the underlying engine code is the same.

http://img834.imageshack.us/img834/4323/8s3.png

Last post I...


I'd like to be a tree

Posted by Servant of the Lord, in AdventureFar, Pixel art, Design 25 June 2013 · 742 views
2d, art, pixel, rpg
I'd like to be a tree I know I haven't posted in a long while. Still working on Of Stranger Flames , but progress has been sporadic. Still optimistic though!
Here's some of the tree art I've been working on:



Alas, this is not a screenshot from within the game, but merely layering the tree components (shadow, trunk, leaves) over each other in a image editor. Because the tru...


I haven't posted in awhile, so here's some art I've been working on

Posted by Servant of the Lord, in AdventureFar, Pixel art 24 March 2013 · 928 views
pixel, art, tile, rpg
I've set up mercurial and use that for Of Stranger Flames. I should've learned some kind of source versioning system years ago, but the list of things I 'should learn' is rather large. http://public.gamedev5.net//public/style_emoticons/default/smile.png Mercurial was surprisingly easy to get up and running, so I'm glad. I've installed TortoiseHg  but I en...


Easing along, one step at a time

Posted by Servant of the Lord, in Code snippets 02 March 2013 · 1,326 views
interpolation, easing, tweening
I just finished adding some of the standard Ease equations to my code base for use in Of Stranger Flames.In discussion about the equations, it was requested for me to share the code here. This is not a tutorial , I don't have enough familiarity with the subject (or with math in general) to explain how every equation works. I'm just posting what I added to...


Hammering away on code and art

Posted by Servant of the Lord, in AdventureFar, Pixel art, Indie games, Design 15 January 2013 · 759 views
pixel, art, rpg, tile
I've been busy with code, and though I've been making little progress, progress is  being made.Yesterday and today I tossed together some art for my game to give me a break in-between compiles. This week's theme has been rough wooden structures.(Note: This art, like all the art I reveal on here, is copyrighted by me for use in my own projects, so duhnt ya...


Relaxing on a pixel-art couch

Posted by Servant of the Lord, in AdventureFar, Pixel art 05 December 2012 · 1,007 views
art, pixel art, 2d, rpg, design
While wrestling an annoying segfault (one of those, "This shouldn't be happening" bugs), and while chipping away (slowly) at a easy but tedious piece of code that I need to write, I ofcourse recline back and work on some art.

Apparently this weeks theme is couches. I guess my game takes place in a furniture store....






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