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Pixel → Tile → World



Blood pumping, heart racing, I can almost smell the pixels in the air

Posted by Servant of the Lord, in AdventureFar, Pixel art, Design 03 February 2012 · 979 views
indie, development, art, game and 1 more...
Blood pumping, heart racing, I can almost smell the pixels in the air A few days ago, I finally finally started working on the AdventureFar code again, instead of monkeying around with tools. For the record: I completed one large tool (to assist in plot development) and one minor tool (to assist in tile art) both that I'll release next week for free, and two or three really minor tools that are in-house only, and I was...


Working on the plot

Posted by Servant of the Lord, in AdventureFar, Design, Story/plot 20 January 2012 · 609 views
design, plot, story
Posted Image

I've been working on the plot of AdventureFar some more. One of my brothers and I are kinda passing the plot back and forth; I wrote the first general draft, he redacted some, rewrote some, and expanded some, and now I'm redacting, rewriting, and expanding some more, and we'll...


World atmosphere in games, measuring and categorizing

Posted by Servant of the Lord, in Article, Indie games, Design 09 January 2012 · 676 views

Three journal posts in three days, after 30 days of silence. I must be on a roll! Except, uh, none of them are about progress on my RPG project. Posted Image

My brother recently observed over the phone that,...


Physical-lizing a digital collection

Posted by Servant of the Lord, in Uncategorized, Indie games 08 January 2012 · 768 views
indie, physical distribution and 1 more...
Physical-lizing a digital collection As part of my cleaning up and organizing files, as mentioned in my previous post, I decided it'd be a good idea to backup the almost 30GB of DRM-free indie games I've purchased over the past few years.

I happened to have on-hand 20 blank DVDs with cases which I...


Spring cleaning in the snow

Posted by Servant of the Lord, 07 January 2012 · 362 views
non-game
I've been busy working on a number of small cool tools, more info on that in a future post.

I've also been busy doing some "spring cleaning" (in the middle of winter) of my computer.
My dev machine (Also known as 'my computer', seeing as it's the only one I have) is starting to show it's age (bought in the fall of 2007),...


At a distance

Posted by Servant of the Lord, in Uncategorized, Indie games 08 December 2011 · 438 views
game, review, indie
I'm just stepping in for a moment, to highlight the very fun game called 'At a distance' by Terry Cavanagh, the same guy who made VVVVVV ( you should go play that one too, if you haven't...


Lots of artwork

Posted by Servant of the Lord, in AdventureFar, Pixel art 03 November 2011 · 1,230 views
pixel, game, pictures, design
As mentioned previously, I've been working on some small side-tools apart from AdventureFar for a few months. More on that some other day. However, whenever I can't bring myself to work on code, I just open up MS Paint and Paint Shop Pro, and start working on game graphics.

For fun, I just compiled and tossed up a few more tile art packs on...


Full-time developwhatnow?

Posted by Servant of the Lord, in AdventureFar 15 October 2011 · 301 views
game, development, progress and 1 more...
I'm back, with some news about AdventureFar's status. The status of AdventureFar is: I haven't... actually made any... progress on it's status... Posted Image

Now before my nonexistent fans eagerly awaiting this game break into a riot and start...


Six months of progress? Reality check.

Posted by Servant of the Lord, in AdventureFar 21 June 2011 · 157 views
game, development, progress
I've been working on AdventureFar for six months now (since the 26th of December, 2010).
I've been working on the Map Editor for even longer; almost one year (Since about July 10th, 2010).
I've had a general goal and concept in mind for about eight months.
I've been journalling about it for about five months (since...


AdventureFar update... It's been a long time.

Posted by Servant of the Lord, in AdventureFar 15 June 2011 · 175 views
game, development, progress
Map load speeds

I've been chugging on and off with optimizing AdventureFar's load speeds. This is a very important part of AdventureFar - I must have seamless loading between areas... and now I do! Posted Image
I had to rewrite the entire map...


Review of "Rob, The Dumb Ass Robber" by XXChester

Posted by Servant of the Lord, in Community Challenge Reviews 19 May 2011 · 238 views
review
How the scoring works: I score 0 to 5 points on...


Review of ryan20fun's (unnamed) game.

Posted by Servant of the Lord, in Community Challenge Reviews 18 May 2011 · 159 views
review
How the scoring works: I score 0 to 5 points on each topic. Each point is equivalent to 0.5 points on the overall scoring. So each topic can contribute a total of 2.5 points to the overall score of 0 -...


Wrapping up the contest

Posted by Servant of the Lord, in Community Challenge, Community Challenge Reviews 18 May 2011 · 190 views
development, game, pictures and 3 more...
I did reviews of every single submission, barring a few that wont run or that I couldn't download. You can read them all here.

All in all, my favorite entries are (in order of best ones first):
First place: Bubble Time (by...


Review of "Airplane" by Muzz5

Posted by Servant of the Lord, in Community Challenge Reviews 18 May 2011 · 129 views
review
I don't want to do a more extensive review of this game, since it's clearly in a very incomplete state. I'll just hit some bullet point comments.
No real goal other than 'survive'.The ship looks kinda cool, but it's disapointing that the level has no boundries and just ends.Despite the menu screen promising music,...


Review of "Superstar" - by slayemin

Posted by Servant of the Lord, in Community Challenge Reviews 18 May 2011 · 147 views
review
How the scoring works: I score 0 to 5 points on each topic. Each point is equivalent to 0.5 points on the overall scoring. So each topic can contribute a total of 2.5 points to the overall score of 0 -...






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