Review of "Superstar" - by slayemin
A 0 in the field means it's not present at all. A 1 means it is present, but very badly done. A 5 means I can't think of a way to make it much better, it's good enough as is.
0 = Not present at all.
1 = Present, but very badly done
2 = Good attempt, but didn't work too well.
3 = Nothing to talk about, either good or bad.
4 = Really good, but a few flaws in execution.
5 = Excellent, there isn't many ways it could be improved.
Note: This is a harsh scoring mechanism, beause I'm doing it as a fellow developer to give critical feedback to help us all improve our craft, and not just say 'It was good' without explaining *why* it is good. Anything 6 or above is quite good!
"First Time User Experience" - How easy it is for the player to get rolling with your game. Covers installation and communication with the player on how to play the game.
The original screen's instructions were clear and straight forward.
I had some confusion with 'Dancing' and 'Sprinting'... They both seem to do the same thing at first, but I eventually figured it out. Part of the problem is both of them use stamina, and both of them propel you forward and then make your avatar shake a little.
Winning the game does not return you to the original screen.
'First Time User Experience' score: 4
"Graphics & Audio" - Pretty straight forward, do the visuals and sound contribute to or detract from the game?
The main menu graphics had much to be desired. The graphics of the whole game could've used alot of work.
The graphics were very simplistic, but not in a good way. Sometimes 'simplistic graphics' is a very valid art style (Geometry Wars, Minecraft, VVVVVV, or even the competing community challenge 'Bubble Time'), but this wasn't really an art style so much as a lack of art.
There was no music or sound. This is a game about a rock star... it should definitely have music.
'Graphics and Audio' score: 0.5
Graphics get a '1': Fairly bad.
Audio gets a '0': Completely absent.
So the 'Graphics and Audio' combined field gets a '0.5'.
"Theme" - How integral is the contest's theme with the game?
The "Can't touch this" theme was definitely present. I don't know that you could've made it much more integrated with the theme, and it pretty blatantly works with it in the most direct and straightforward manner, good job!
"Theme" score: 5
"Fun Factor" - Is it an enjoyable gaming experience?
Yes, it was fun for a short bit. It didn't have much longevity though.
The game concept was amusing, however.
I enjoyed how you didn't use angled walls for the first two levels, but waited until the third to introduce them, to break the expectations of what the levels would be like.
The game is very easy to beat once you know how. In fact, I just sat around for awhile collecting 'star power' until I got bored.It needs alot more content (more levels, different enemies).
It would've been nice if each level started with you on stage strumming a guitar or something, and if the exit was a limo.
"Fun Factor" score: 3
Total scoring: 6.25
The game could turn out very fun if you spent a bit of time adding new enemies new level features, and actual graphics and sound.
I'd definitely play it. You, probably more than anyone else, seemed to nail the theme properly. Though you did it in the most obvious way, still it actually fits, and the game has great gameplay potential if explored.