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Review of "Rob, The Dumb Ass Robber" by XXChester

Posted by Servant of the Lord, in Community Challenge Reviews 19 May 2011 · 361 views

review
How the scoring works: I score 0 to 5 points on each topic. Each point is equivalent to 0.5 points on the overall scoring. So each topic can contribute a total of 2.5 points to the overall score of 0 - 10.

A 0 in the field means it's not present at all. A 1 means it is present, but very badly done. A 5 means I can't think of a way to make it much better, it's good enough as is.

0 = Not present at all.
1 = Present, but very badly done
2 = Good attempt, but didn't work too well.
3 = Nothing to talk about, either good or bad.
4 = Really good, but a few flaws in execution.
5 = Excellent, there isn't many ways it could be improved.

Note: This is a harsh scoring mechanism, because I'm doing it as a fellow developer to give critical feedback to help us all improve our craft, and not just say 'It was good' without explaining *why* it is good. Anything 6 or above is quite good!


 

"Rob, The Dumb Ass Robber"

 

"First Time User Experience" - How easy it is for the player to get rolling with your game. Covers installation and communication with the player on how to play the game.

There was a good introduction screen/main menu and the controls were easy to understand.

Escape actually returns to the main menu. Nice job!

I like how if you wait for a moment on the main menu, the Rob will make an additional voice-over comment.
The setup process for the game was somewhat confusing, I wasn't sure why there was Robber.application as well as setup.exe and which I was supposed to use.

It's wierd that when you win a level, the only option is to restart that level, and not to return to the main menu. If you beat a level and want to play the next level, you have to choose to replay the same level, hit escape (which brings you to the losing screen), and then return to the main menu.
'First Time User Experience' score: 4
Everything functioned properly and as expected while having a clean and easy to understand interface.
I can't think of how to improve the interface, except for a few small snags.

 
"Graphics & Audio" - Pretty straight forward, do the visuals and sound contribute to or detract from the game?

The graphics of the police and the player, and the loot were all good. It would be nice if the background tiles had more atttention paid to them.

The voiceovers were good, and the sound effects were decent. The player movement sound was very annoying though.
There was no music, but in this case, it's better that way.

'Graphics and Audio' score: 3.5
Graphics get a 3: The levels themselves didn't look good, but the entities in the levels did.
Audio gets a 4: Good voice overs and sounds, but some of the sounds could have been better.
So the 'Graphics and Audio' combined field gets a '4'.

 
"Theme" - How integral is the contest's theme with the game?

I definitely get the theme 'Can't touch this', about the guards trying to chase the robber, but it could have been explored more either through plot or gameplay (for example, he could've been a wanted criminal who they have been trying to catch for awhile, instead of him just breaking in and the guards chasing him merely because he's a thief).
"Theme" score: 4

 
"Fun Factor" - Is it an enjoyable gaming experience?

The voiceovers were entertaining, and the gameplay was fun and exciting with a nice background plot that really helped get into the mood of the game.


There was some slight collision issues with doorways - you have to line up carefully, or you'll get snagged.


Level 2 and Level 3 were the exact same level, with the exact same guard patrol patterns, and the only difference was that the exit location was changed and the level colors were different. It would have been nicer if Level 3 was an entirely different level, preferably with the treasure being in multiple rooms and not all accumulated in one vault but in two or three smaller vaults.

"Fun Factor" score: 4
The game was undoubtedly fun, and would be even funner if there was more levels to play, and more challenge and danger.

 
Total scoring: 7.75

Incredible job, XXChester. Toss in another week's worth of work and it'd be even better. Even as it stands, it is fun to play but needs way more content and challenge.

Posted Image




Thanks Servant, I have been eagerly awaiting your critique. Unfortuantely I realized about the replay only option when you win only about an hour before the competition was over and I waged taking the risk of changing the flow or not and came to the conclusion the risk wasn't worth it for the competition. I am glad you really enjoyed my game and I defintely plan on continuing its development. And you caught me with level 3 haha, again everything you pointed out was due to lack of time. I figured after day 1 my goal was achievable but after all of the problems I had trying to generate the collision detection and the wasted time, I had to start cutting features to get it playable. I fully agree with your closing statement and that is how I felt as well, the game was fun but needed more content and would be even better if I didn't have to cut out the roughly 70%+ game play features I originally intended.

As for the footsteps being annoying I am sorry. I notioced in my alpha testing on my borrowed laptop that the footsteps were as loud as everything else on some computers and couldn't for the life of me figure it out. On my development PC the footsteps were there but barely noticable.

Anywho, thank you again for the review I really appreciate it.
My pleasure. Posted Image

I saw your todo list, GameNote.txt, and you should be proud of the amount of things you did get done. Posted Image
We were all under tremendous time pressures.

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