Hand-drawn conceptual town maps
game world maps indie development rpg
Here's the basic world that the game takes place in:
It's a single nation, land-locked on two sides (north-west and north-east) by mountain ranges, and the ocean to the southwest, and swamps to the south-east. The game takes place solely in that one nation.
It's not a very sea-faring nation, though it does have some limited trade by merchant vessels through it's one major port city ("Viarmhiem") near the capitol.
It has a few fishing villages but with only small vessels not going far from shore.
The structure of the nation is the capitol, Kradenhiem, and three major cities, or 'Lord cities', that control the surrounding towns, and villages on behalf of the king.
The capitol is ruled by the king, which rules...
The cities that are ruled by lords, which rule...
The towns and villages that are ruled by mayors (small villages don't even have a mayor).
The three lord-cities are named after the compass-points.
"Hahdief" - aka "Northering ruler"
"Sahdief" - aka "Southern ruler"
"Lumdief" - aka "Eastern ruler"
The main thicker road that encircles the nation is a well-paved stone road named, "The King's Highway", most other roads are dirt, unless leading to a larger town or city.
This is the map of the capital city "Kradenhiem", which means "The source/center of honour" (The name was changed to that after becoming the capitol of the nation).
Note: The city does not actually curve left-ward, that's just my mad drawing skizzels.
The game starts off in the farthest North-eastern part of the nation, in a secluded village named ' Vi ' that just got burned to the ground and everyone in it killed, you (a non-governmental 'guardian') and government soldiers are there to find out what happened and report back to your superiors (you to your fellow guardian peers, the soldiers to the king).
This is a map of Vi pre-destruction:
Pardon my annotations. Though the map is drawn of the pre-destroyed village, the numbers and the corresponding text refer to locations of the first game scene, as the player is walking through the already-destroyed village, looking at the ruins and talking with the government officials already on-scene.
Hafdief, the northern ruling city, is one of the first places you visit. The city itself has no real plot significance, though you return to that general area several times during the course of the game for minor plot reasons.
I hope you enjoyed this look at some areas that don't yet exist map-wise in my game that's not yet released (or even properly named!).
Next week I'll post a character concept image or two from one of the artists.