Announcing 'Of Stranger Flames'
rpg turn-based 2d game announcement
For the past 45 days, I've been chugging hard to get the AdventureFar website (and my personal website) up and running. I made my own WordPress theme, forcing me to learn PHP and HTML and CSS pretty heavily.
But I encountered a problem while working on the AdventureFar website... For the past 2 years of development, I've referred to the project under the work-in-progress name of "AdventureFar". But I can't use a work-in-progress name for the website's domain name... I need the real name, and it's about time I settle on it.
So with that said, I'm very pleased to announce "Of Stranger Flames" as the official title of the game. I've lost track of what I've told y'all over the past year, especially as the project has grown and changed, but in case I haven't already mentioned it, Of Stranger Flames is actually the first of three games in the series. Each game is completely stand-alone, with its own plot, but follow the same character in the same world, just several years later as new events are unfolding. Details on the other two games are not yet flushed out.
The entire series is tentatively called the 'Guardian Blade' series.
Of Stranger Flames is a "classically-inspired, turn-based (with action elements), 2D rpg with modern graphics, in a para-historical French setting, in the latter half of the sixteenth century".
Tons of details I may or may not have previously shared are available on the website, as well as two songs from the soundtrack (and reposting of images you've already seen).
Of Stranger Flames website
My development website + dev journal
My new twitter account
They work on Chrome, but get butchered in most versions of Internet Explorer, despite being almost completely validated as standardized HTML and CSS. I'll definitely try to get that fixed in several months before I do any large media pushes. I also have several pages that are listed as "coming soon" (read: within the next 6 months. "soon" is subjective ), but most of the content is already up.
I'll still post here on GD.net, but my dev journal on my new website will be more of the "public face" (read: less technical details, more pictures) of my game development. All the juicy technical stuff I'll post here on GD.net, and only mirror there on occasion.
What's next? Well, I still need to get the game editor working. However, I'm delighted to be able to get back into C++ code, starting tomorrow. Depriving yourself of programming for 45 days (to work on the website) really sucks.
Let me know what you think about the website and the game details!