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A Zombie Wedding



Status report

Posted by Gyeaaargh, 18 February 2011 · 136 views
map, collision, model, AI
We are still working on the game, and looking back at the roadmap, there are a few things that has taken a different course than planned. Namely, the map has now become a 2D BSP implementation more or less like Doom instead of square tiles. And collisions are now handled using BSP line clipping (as Mr. Carmack would have called it).

Meanwhile, the zombies...


A beginning

Posted by Gyeaaargh, 12 January 2011 · 71 views
roadmap
This is the development journal of a game called "Zombie Wedding". More background information about the game idea and its origin will likely be posted in the future. The team is currently two developers and one potential graphics artist. The game itself is written in C# using XNA. Not much time has been spent on it so far, a mere four to five...





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