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kseh's blog



RPG Project - Post 11

Posted by kseh, in RPG Project 05 September 2014 · 350 views

Been steadily working on this RPG project an hour or two at a time and finally got around to making a new video. Though there's lots of stuff going on in this project, I still don't have something that can be called a "game". It's still just the PC wandering through a world where there isn't really anything that happens. Just the various features I though...


RPG Project - Post 10

Posted by kseh, in RPG Project 14 February 2014 · 525 views

I have been working on this project now a year and a half. I wanted to post an update back at the one year mark but I kept thinking I need to include screenshots or videos to really show off what I've done. There isn't much that has come out of the past 6 months that could be shown with just a screenshot and I never seem to have the presence of mind to ma...


RPG Project - Post 9

Posted by kseh, in RPG Project 22 August 2013 · 308 views

Sorry, I don't have anything "Awesome" to share. Unless you've been following my journal posts anyways in which case I have a video that I think is pretty cool. The video is basically a walk across the island from the northwest corner to the southeast. You can see the slimes lurching around and some fallen trees in places. No dinosaurs though.

http://you...


RPG Project - Post 8

Posted by kseh, in RPG Project 10 July 2013 · 599 views

I'm not all that sure what area of my project I should be working on next. So I thought I'd procrastinate a little and do up a journal post since it's been awhile. I wanted to have a video to go with this post but I don't have the capture software handy and when it is handy I never think of it. So here's a quick screenshot:



It doesn't look much differ...


RPG Project - Post 7

Posted by kseh, in RPG Project 02 May 2013 · 299 views

About a month ago I wanted to have a post that included a video (and I have one now here). But when the video capture software I used came across very choppy, I figured it was due to inefficiencies in my code. And with the controls generally feeling sluggish, I just thought it made sense to spend some time focusing on finding ways to improve my rendering....


RPG Project - Post 6

Posted by kseh, 22 March 2013 · 627 views

Added some collision detection style logic to help better plan tree placement. Went from randomly planting around 57k trees to create an impassible forest to using only 39k trees for the same effect. Also found some settings that will be good for thinner forests when I start looking into adding more variety in the terrain.Added in some serialization code...


RPG Project - Post 5

Posted by kseh, in RPG Project 08 March 2013 · 535 views

Memory leaks have pretty much been at the center of my focus for this project for the past few weeks. There really isn't a lot that's interesting to post about while trying to hunt these things down. And up until about two days ago, the only posts I would've been making would've been appeals for help and possibly questioning the help offered. I had though...


RPG Project - Post 4

Posted by kseh, 22 January 2013 · 744 views

Winter and summer screenshots. Though apparently flowers still grow during winter.  I have a whole lot of code that does in some way what I want it to but it's by no means organized to be able to intentionally create different levels yet. Layering still doesn't work quite right and I have no way to descend into the caves below. Even if I had some kind of...


RPG Project - Post 3

Posted by kseh, in RPG Project 14 December 2012 · 716 views

Mostly just wanted to post a screenshot of what I currently have.



The purple terrain colour is temporary and the black empty space will likely be replaced with some sort of skybox. But the basic idea for how things will look is all there.

I've replaced the green snark character I was using as a place holder with a...


RPG Project - Post 2

Posted by kseh, in RPG Project 27 November 2012 · 996 views

When I started this project I thought I'd go with a top down 3/4 view , figuring that it should be easier to do. I've spent the past two weeks fighting with what I though should've been some simple layering.

I had hoped to be able to quickly get a video going of a character walking around the game world. It didn't take long to get an old...






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