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Lunch break review - Early July

Posted by kseh, 08 July 2011 · 96 views

Four reviews of flash games that I've played on my lunch hour the past couple weeks. Not a lot else going on lately. please enjoy.

Feel free to visit my website for old reviews.

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Death House
     By: Pitergames
  Played 2011-07-08 on addictinggames.com
  K. Helfenstein - 2011-07-08
  
  This is game is kinda dark. Or maybe I haven't played enough shooting  games lately. The idea here is to kill a certain number of “puppets”  (which look a lot like people) through the use of the various tools,  mechanisms, and hazards provided in each level. Frequently this is  achieved by herding the puppets towards their fate through fear. I get a  bit of a hint of physics engine running in the background to add to the  gameplay but it doesn't really seem to be as much of a predominant  feature as in other games. Like it's there more to compliment what's  going on in the level rather than to be what drives the level.
  
  Will I play it again?
  Yes, I plan on finishing it. It could just be that I'm in the mood for  something “dark” today but it hooked me. I was pretty skeptical about  this game at all at first. The description didn't really draw me in much  and as I watched the intro sequence I was already planning to switch to  something else if I didn't get a good impression within the first 3  seconds. It didn't take long to figure out how to play the game and it  didn't take long for it to show me what to expect. Now that I think of  it, maybe I gave the game a chance because I wasn't subjected to a bunch  of painfully slow and boring tutorial levels.

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DN8
     By: GamingYourWay
  Played 2011-07-06 on addictinggames.com
  K. Helfenstein - 2011-07-06
  
  This is a bullet hell type of game which seems to take a bit to descend  into hell. The basic idea is to destroy enemies as they appear on the  screen while avoiding their flight and firing patterns. The enemy flight  patterns are easily distinguishable as they are actually temporarily  drawn on the screen before the enemies enter the screen. As the player  progresses through the levels of the game, various ship upgrades are  available. In some cases a choice between upgrades is presented. Once an  upgrade is selected and its corresponding level is completed, the  upgrade remains through the remainder of the levels.
  
  Will I play it again?
  Maybe, if I'm not distracted by something else. I wouldn't mind playing  through it again taking the second available path and seeing if it's  much different. It was a pretty good game once you got past the first  few levels. I really didn't like that vertical movement wasn't allowed  in the first level. It seems the author had intended to have a certain  progression in ship advancement which works nicely in later levels but I  think he might have been reaching for ideas for the start of the game.  And since there's this restricted movement level, I think that it made  the descent into bullet hell a little slower than was needed.

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Dominion
     By: Raccoon Games
  Played 2011-06-30 on addictinggames.com
  K. Helfenstein - 2011-06-30
  
  This is a defend the castle sort of game. A number of bad guys make  their way across the screen towards the castle on the right. The player  is given a mage, that stands on the ramparts of the castle, to defend  against the onslaught using bolts of magic and the occasional spell.  Money is earned by killing enemies which can be used to purchase magic  upgrades and a couple of archers to aid in the mage's castle defense.
  
  Will I play it again?
  No. The first couple levels weren't bad. The number of enemies increased  and got tougher and it felt like the threat was getting bigger. Then  the third type of enemy made an appearance as a single unit and, by the  end of that level, my castle had taken a fair bit of damage. When the  next level began, I finally noticed that castle damage wasn't  automatically restored every level. There wasn't any way to restore  damage between levels so I was stuck.

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And Everything Started to Fall
     By: MoFunZone
  Played 2011-06-29 on addictinggames.com
  K. Helfenstein - 2011-06-29
  
  This one was interesting. A pretty standard sort of platformer sort of  thing. Run, jump, and climb the platforms (even swim in a couple spots)  as the platforms descend from the top. Try to keep up and occasionally  get ahead so that you're ready for the obstacles that are forthcoming.  It's pretty clear that the author's intent wasn't to provide amazing  gameplay as much as it was to pack in various metaphors for life as the  game takes the player from cradle to grave.
  
  Will I play it again? (may contain spoilers)
  No, but I don't think it's meant to be played over and over. It seems to  have aimed more towards the “games as art” direction rather than the  standard “games as diversion”. This of course means that everyone's take  on this game would probably be different and could also be affected by  preconceived notions on what to expect. So, you may want to try the game  (it takes about 5 minutes) before reading the spoiler stuff.
  
Spoiler





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