After one month of development on Explosive Shell, the main engine components are finally in place. I reworked the inputMgr, screenMgr and sceneMgr completely. I have given some thought into the objectMgr I currently have in place and I think I may rework this to be component based rather then entity based through polymorphism. I would also then be design...
Scripting system - The development of the Parser from hellABeardOnFire - Apr 23 2011 10:50 PM
Scripting system - The development of the Parser from hellMichael Tanczos - Apr 23 2011 05:23 AM