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Crowdfunding Experiment: Leadwerks for Linux
Posted by Josh Klint,
16 June 2013
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689 views
Last week we launched our Steam Greenlight campaign to get Leadwerks into the hands of the Steam community. This week, we're rolling out the second stage of our plan with a Kickstarter campaign to bring Leadwerks to Linux. This will let you build and play games, without ever leaving Linux. The result of this campaign will be Leadwerks 3.1 with a hig...
Leadwerks 3: Editor features and workflow enhancements
Posted by Josh Klint,
22 May 2013
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105 views
This update to Leadwerks 3 brings the addition of lightmapping across curved surfaces with smooth groups. The image below is a set of lightmapped CSG brushes, not mesh lighting. You can read a detailed account of our implementation of this feature here . http://www.leadwerks.com/werkspace/uploads/monthly_05_2013/blogentry-1-0-89405400-1369109633_thumb...
I'm a big fan of constructive solid geometry because it allows people without advanced modeling skills to design a game level that looks great. In fact, I originally got my start in game development using the Quake and Half-Life modding tools, making game maps.One of the criticisms of CSG has been that it only allowed creation of faceted objects. (Valve's...
Leadwerks 3 Update Brings Rendering Enhancements to Mobile
Posted by Josh Klint,
07 May 2013
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45 views
An update for Leadwerks 3 has been released, bringing new graphical enhancements to mobile games. Building on the efficient art pipeline and user-friendly tools of Leadwerks 3, the engine now supports projected shadows for characters and other dynamic objects. This technique works by casting a shadow onto the surrounding world geometry, to provide real-t...
We've got a Leadwerks 3 update coming out this week, with miscellaneous fixes and some new features. The first are the addition of Import and Export buttons in the Project Manager. You can export an entire project to a zip file. You can import a project from either a Leadwerks project file (*.werk) or a zip file. This makes it easy to share proj...
Shadows in 3D games are important. Not only do they look good, but they communicate information about the 3D geometry of the scene. Leadwerks pioneered dynamic deferred lighting, with one of the first deferred renderers in the world on PC. However, the reality of today's situation in computing hardware has to be considered when we are designing a platform...
Leadwerks Software announced today the release of Leadwerks 3 , their new development platform for building mobile games with native code. Based on the technology developed for their successful game engine for PC, Leadwerks 3 brings a totally new approach to mobile game development. While environments such as Unity and MonoDevelop use managed code...that...
After a wild week at GDC 2013, it's nice to be back doing what I do best...writing code!A new build of Leadwerks 3 is now available. We've added light vector maps so that lightmapped surfaces can display normal mapping effects. This is a fantastic technique because it gives us high quality per-pixel lighting that requires very little processing, so it r...
I'm back home now, relaxing after a long week away. And what a week it was!I got my lecture out of the way on Monday. I felt like I was pretty well prepared, but some acoustical problems in the hall really made it very difficult to concentrate, plus I was pretty nervous about talking in front of about 600 people. I did it though, and hope to do another...
Recent Entries
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Crowdfunding Experiment: Leadwerks for Linux16 June 2013 -
Leadwerks on Steam03 June 2013 -
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Lightmapping curved CSG surfaces15 May 2013 -
Recent Comments
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Crowdfunding Experiment: Leadwerks for LinuxNavyman - Yesterday, 06:53 PM -
Crowdfunding Experiment: Leadwerks for LinuxJosh Klint - Jun 17 2013 07:11 PM -
Crowdfunding Experiment: Leadwerks for LinuxYodamanJer - Jun 16 2013 01:59 PM -
Leadwerks on SteamJosh Klint - Jun 05 2013 08:04 AM -
Leadwerks on Steamphil_t - Jun 04 2013 02:05 PM
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