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Leadwerks Developer Blog



Leadwerks Workshop on Steam Launches Beta

Posted by Josh Klint, 20 March 2014 · 418 views

Leadwerks Workshop on Steam Launches Beta Previously, I described the goals and philosophy that were guiding my design of our implementation of the Leadwerks Workshop on Steam. To review, the goals were:
1. Frictionless sharing of items within the community.
2. Protection of intellectual property rights.
3. Tracking of the chain-of-authorship and support for derivative works.

In this...


Building a Collaborative Content Production Pipeline - Part One

Posted by Josh Klint, 12 March 2014 · 537 views

Building a Collaborative Content Production Pipeline - Part One As the maker of a game engine primarily aimed at Indie game developers, I have the opportunity to observe behavior of many individuals working together. This allows me to observe interactions from a perspective the individual participants in the system sometimes can't see.

There are many steps in game development, that can be performed by people with...


Putting the finishing touches on Leadwerks for Linux

Posted by Josh Klint, 06 March 2014 · 470 views

I'm happy to say that Leadwerks now supports the entire process of making games natively on Linux. Let's take a quick tour through the process.
First, we create a new project in the project wizard. The project wizard will detect project templates (you can make your own) and let you make a game based on Lua script, or on a combination of C++ and scri...





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