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Leadwerks Developer Blog

Leadwerks at Cereal Hack 3

Posted by Josh Klint, 27 July 2013 · 569 views

Leadwerks is a prize sponsor for Cereal Hack 3 at the Sacramento HackerLab . I stopped by in the morning to listen to the pitches and say hi. Here are a few photos from the event:



Introducing "Death Statue"

Posted by Josh Klint, 26 July 2013 · 582 views

I've been seeing glimpses here and there over the last couple of years of a project by one of our users. He didn't give much detail in the past, but what he did show the community looked stunning. Now, after two years of work, FSR Game Development has finally unveiled the official trailer for Death Statue , and it's spectacular!

Stretch goals revealed for Leadwerks for Linux Kickstarter campaign

Posted by Josh Klint, 17 July 2013 · 560 views
leadwerks, linux, OpenGL, android and 4 more...
With two weeks left to spare, I'm pleased to announce our stretch goals for the Leadwerks for Linux Kickstarter campaign:

$26,000 - Android + Ouya for All: We will provide all backers who pledged $100 or more with Android support. We’ll also add support for OUYA, the Android-based open game console. This will let you build games for Android and OUY...

You did it! Native game development is coming to Linux

Posted by Josh Klint, 10 July 2013 · 630 views

In just three weeks, the Linux community has successfully funded the development of Leadwerks for Linux . This means we're going to bring Leadwerks 3.1 to Linux, with native support for developing Linux games...so Linux games can now be completely free from Windows.

It's been an amazing few weeks. During this time, we also successfully c...

Leadwerks gets Greenlit for Steam

Posted by Josh Klint, 02 July 2013 · 578 views

Leadwerks has been successfully Greenlit for Steam, meaning we can integrate great features like the Steam Workshop and Valve file formats right into our game engine! Thank you so much to everyone who voted.

We saw an incredible response from the Steam Linux community, both here and on our Kickstarter campaign for Linux support , which is nearly 85% fun...

OUYA GameJam Results

Posted by Josh Klint, 24 June 2013 · 709 views


Over the weekend I attended an OUYA game jam and got to play around with the OUYA dev kit for the first time. My goal was to see if I could get Leadwerks running on it. I had problems with the USB driver, but compiling went smoothly:


I didn't have any problems with...

Crowdfunding Experiment: Leadwerks for Linux

Posted by Josh Klint, 16 June 2013 · 2,140 views
leadwerks, linux, ubuntu
Last week we launched our Steam Greenlight campaign to get Leadwerks into the hands of the Steam community. This week, we're rolling out the second stage of our plan with a Kickstarter campaign to bring Leadwerks to Linux. This will let you build and play games, without ever leaving Linux. The result of this campaign will be Leadwerks 3.1 with a hig...

Leadwerks on Steam

Posted by Josh Klint, 03 June 2013 · 1,801 views

Leadwerks on Steam I first connected with   Valve Software  during GDC 2013. I recognized an opportunity to work together, so last week I paid a visit to Bellevue, Washington and met with Valve employees (no one has job titles in the company except Gabe) and discussed Leadwerks and the evolving Steam platform.  Today, I'm excited to announce our   Greenlight campaign  for...

Leadwerks 3: Editor features and workflow enhancements

Posted by Josh Klint, 22 May 2013 · 774 views

This update to Leadwerks 3  brings the addition of lightmapping across curved surfaces with smooth groups. The image below is a set of lightmapped CSG brushes, not mesh lighting. You can read a detailed account of our implementation of this feature   here .  http://www.leadwerks.com/werkspace/uploads/monthly_05_2013/blogentry-1-0-89405400-1369109633_thumb...

Lightmapping curved CSG surfaces

Posted by Josh Klint, 15 May 2013 · 563 views

I'm a big fan of constructive solid geometry because it allows people without advanced modeling skills to design a game level that looks great. In fact, I originally got my start in game development using the Quake and Half-Life modding tools, making game maps.One of the criticisms of CSG has been that it only allowed creation of faceted objects. (Valve's...