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Leadwerks Developer Blog

Leadwerks 3 Progress

Posted by Josh Klint, 21 December 2012 · 610 views

Here's my list of things left to do:DocumentationUndo systemGet character models for Darkness AwaitsPrepare the super secret special surprise for deployment Undo functionality is my absolute least favorite thing to program, and I also want to get some more real-world testing done before implementing it, so it comes last. This evening I will start on the d...

Import Model Scaling

Posted by Josh Klint, 19 December 2012 · 668 views
Import Model Scaling I got tired of rescaling some models every time I created a new instance of them in the Leadwerks 3 editor, so I added an option to resize the model file itself to the proper dimensions. Double-click the model thumbnail in the asset browser to open it in the model editor. Then select the Tools > Resize menu item. The Resize Model dialog will appear...

Leadwerks 3 begins closed beta test

Posted by Josh Klint, 15 November 2012 · 843 views

Leadwerks 3 begins closed beta test Leadwerks 3 is a new game engine purpose-built for mobile. By building the entire platform on pure native code, Leadwerks aims to bring a new level of performance and flexibility to 3D mobile games.

After two years of development, the team is now beginning a closed beta test. Select members of the community will provide feedback and testing so that...

On the Naming of Things

Posted by Josh Klint, 17 February 2012 · 894 views

The design of the Leadwerks website involves organizing a lot of different kinds of data that are continually growing, including forum posts, blog entries, gallery images, videos, and downloadable files.

All this information was organized in categories, and sub-categories, and in some cases, sub-sub-categories. The...

Why Small Companies Succeed

Posted by Josh Klint, 26 November 2011 · 1,257 views

The development of Leadwerks3D seemed like an impossible task at first. Not only did I need to write a new 3D engine entirely in C++ mostly by myself, but I had to make it run on four platforms (Android, iOS, Windows, and Mac), with a scalability all the way from the fixed-function pipeline up to the very latest hardware...

March Milestone Mayhem

  Posted by Josh Klint, 05 March 2011 · 344 views

Leadwerks Engine 3 Art Pipeline


Milestone Mayhem

  Posted by Josh Klint, 05 March 2011 · 364 views

Leadwerks Engine 3 Art Pipeline


Leadwerks Engine 3 version information

  Posted by Josh Klint, 25 February 2011 · 870 views

Attached you will find a document detailing my tentative expectations for the features in the first two minor versions of Leadwerks Engine 3. There are no expected dates yet, but you can judge the speed of progress as I post. This may be subject to change as development progresses.


2.41 Update

  Posted by Josh Klint, 24 February 2011 · 353 views

A new update is posted for version 2.41. Run the update tool to get it. Here are the changes:


Sleepless in Cyberspace

  Posted by Josh Klint, 24 February 2011 · 322 views

It's 2:02 A.M. in California and I am pretty sure at this point the girl at the coffee shop slipped me a caffeinated drink last night instead of decaf. I also came down with the flu yesterday, so please bear with me.