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Leadwerks Developer Blog



Then We Shall Fight in the Shaders!

  Posted by Josh Klint, 20 January 2011 - - - - - - · 192 views

This is what you see when you double-click a shader in the asset browser:

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Then We Shall Fight in the Shaders!

  Posted by Josh Klint, 20 January 2011 - - - - - - · 225 views

This is what you see when you double-click a shader in the asset browser:

Source


Two Thumbnails Up

  Posted by Josh Klint, 18 January 2011 - - - - - - · 223 views

One important idea in programming is to construct algorithms in a way that they aren't dependent on constraining factors. This is way more important than actual code execution speed, because it can make a difference in performance that is several orders of magnitude.

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Two Thumbnails Up

  Posted by Josh Klint, 18 January 2011 - - - - - - · 250 views

One important idea in programming is to construct algorithms in a way that they aren't dependent on constraining factors. This is way more important than actual code execution speed, because it can make a difference in performance that is several orders of magnitude.

Source


We Are Living in a Material World

  Posted by Josh Klint, 17 January 2011 - - - - - - · 237 views

Here's what I have had in mind for a long time for the material editor. I've explained this in the past, but images are always better.

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We Are Living in a Material World

  Posted by Josh Klint, 17 January 2011 - - - - - - · 214 views

Here's what I have had in mind for a long time for the material editor. I've explained this in the past, but images are always better.

Source


What's Up, Dock?

  Posted by Josh Klint, 16 January 2011 - - - - - - · 242 views

I got the docking elements working. The asset browser is the only element that presently can be docked. The texture, material, and model editors can have any number of instances, and they don't normally get left open, so they won't be dockable elements.

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What's Up, Dock?

  Posted by Josh Klint, 16 January 2011 - - - - - - · 247 views

I got the docking elements working. The asset browser is the only element that presently can be docked. The texture, material, and model editors can have any number of instances, and they don't normally get left open, so they won't be dockable elements.

Source


And now for something completely different

  Posted by Josh Klint, 15 January 2011 - - - - - - · 186 views

I've been playing with 3D World Studio, Valve Hammer Editor, and Unreal Editor. I feel more comfortable with a layout like that shown below. It feels more practical. You would drag the file thumbnails onto whatever you want to apply them to, or drag a model into the scene.

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And now for something completely different

  Posted by Josh Klint, 15 January 2011 - - - - - - · 210 views

I've been playing with 3D World Studio, Valve Hammer Editor, and Unreal Editor. I feel more comfortable with a layout like that shown below. It feels more practical. You would drag the file thumbnails onto whatever you want to apply them to, or drag a model into the scene.

Source






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