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Leadwerks Developer Blog



Then We Shall Fight in the Shaders!

  Posted by , 20 January 2011 - - - - - - · 205 views

This is what you see when you double-click a shader in the asset browser:

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Then We Shall Fight in the Shaders!

  Posted by , 20 January 2011 - - - - - - · 237 views

This is what you see when you double-click a shader in the asset browser:

Source


Two Thumbnails Up

  Posted by , 18 January 2011 - - - - - - · 233 views

One important idea in programming is to construct algorithms in a way that they aren't dependent on constraining factors. This is way more important than actual code execution speed, because it can make a difference in performance that is several orders of magnitude.

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Two Thumbnails Up

  Posted by , 18 January 2011 - - - - - - · 262 views

One important idea in programming is to construct algorithms in a way that they aren't dependent on constraining factors. This is way more important than actual code execution speed, because it can make a difference in performance that is several orders of magnitude.

Source


We Are Living in a Material World

  Posted by , 17 January 2011 - - - - - - · 246 views

Here's what I have had in mind for a long time for the material editor. I've explained this in the past, but images are always better.

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We Are Living in a Material World

  Posted by , 17 January 2011 - - - - - - · 221 views

Here's what I have had in mind for a long time for the material editor. I've explained this in the past, but images are always better.

Source


What's Up, Dock?

  Posted by , 16 January 2011 - - - - - - · 248 views

I got the docking elements working. The asset browser is the only element that presently can be docked. The texture, material, and model editors can have any number of instances, and they don't normally get left open, so they won't be dockable elements.

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What's Up, Dock?

  Posted by , 16 January 2011 - - - - - - · 253 views

I got the docking elements working. The asset browser is the only element that presently can be docked. The texture, material, and model editors can have any number of instances, and they don't normally get left open, so they won't be dockable elements.

Source


And now for something completely different

  Posted by , 15 January 2011 - - - - - - · 192 views

I've been playing with 3D World Studio, Valve Hammer Editor, and Unreal Editor. I feel more comfortable with a layout like that shown below. It feels more practical. You would drag the file thumbnails onto whatever you want to apply them to, or drag a model into the scene.

Source


And now for something completely different

  Posted by , 15 January 2011 - - - - - - · 220 views

I've been playing with 3D World Studio, Valve Hammer Editor, and Unreal Editor. I feel more comfortable with a layout like that shown below. It feels more practical. You would drag the file thumbnails onto whatever you want to apply them to, or drag a model into the scene.

Source








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