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Leadwerks Developer Blog

An Interesting Conundrum

  Posted by Josh Klint, 09 January 2011 · 122 views

You have probably figured out by now that the Leadwerks Engine 3 editor supports dynamic reloading of all assets. If not, then let me just say that it dynamically reloads models, textures, sounds, materials, shaders, and any other media files any time the user overwrites the source asset file. This allows you to keep the editor open while...


Amnesia: An Independent Triumph

  Posted by Josh Klint, 09 January 2011 · 106 views

According to Friction Games' Blog their ongoing sales of Amnesia: The Dark Descent have been stronger than their initial sales suggested. They've now sold 200,000 copies, twice as many as their high-end estimates before the game was released.


Forum or Against 'em

  Posted by Josh Klint, 09 January 2011 · 120 views

It's 1:30 A.M. in California, and I just got the contract signed and sent off to the skin designer. We're going to have default IPB for a few more weeks around here. The guy I hired has a lot of previous experience working with IPB, so he should be able to come up with something nice. We're going to stay at the current version of...


Art Pipeline Nearly Done

  Posted by Josh Klint, 07 January 2011 · 120 views

The asset tree in the Leadwerks Engine 3 editor has a preview window so you can preview all your assets. The preview window lets you pan, rotate, and zoom models, materials, and textures. There's no lighting right now, so the preview looks pretty flat. The final version will have directional lighting at a 45 degree...


OSX Stuff

  Posted by Josh Klint, 04 January 2011 · 129 views

Here's an excerpt from my correspondence with my OSX (and maybe iOS) developer. I think it's interesting that I am now doing a large part of my "coding" in MS Office. It's a little different because I am defining behavior for a system I myself do not know all specifics of, but that's his job. Just a change from the...