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Fuzzlr

Fuzzlr, Fuzzles and Task Management

Posted by , 06 September 2012 - - - - - - · 1,045 views
game, gamification, todo, tasks and 3 more...
Corporate Games?

Up until now, I have released very little information about Fuzzlr other than what's on the beta sign-up page: "Complete your real world goals and save fuzzles from danger!" and the general description I give out: "Fuzzlr is a productivity app that uses game-like play to motivate you into completing goals".

Other than that there have been a few images of "fuzzles" and nothing much else besides. There have been a few assumptions as to the nature of Fuzzlr, including one where it has been assumed I am developing some crazy Enterprise application for project management!

The point of this post is to clear up some of these misconceptions and give an overview of the intended application of Fuzzlr and who it is for.

What Fuzzlr ISN'T ... and then IS

First of all, Fuzzlr is NOT an Enterprise app. It is not intended for serious task management. You could use it in business if you wanted to and, if it works, fantastic, but Enterprise is not the intended audience. Fuzzlr IS for the less serious. It is intended to be a fun productivity app for anyone who wants to complete personal goals in a fun, game-like way; particularly those of you who suffer from distractions and want to use something slightly more compelling than a bog standard todo list app or scrap of paper.

The user interface is intended to be simple and intuitive: adding and completing goals will be quick and easy and the app itself will be a pleasure to use. It will be a web app with native apps for both Android and iPhone.

Saving Fuzzles from Danger!

So what's this about saving fuzzles from danger, you ask? The point of Fuzzlr is to motivate you to complete your goals and it attempts to achieve this in several ways. The first way is to save a fuzzle. You set your goal and deadline and then are presented with a fuzzle, frozen in time, just before it falls into a pit of lava (or one of several other platform game-like perilous scenarios) and, most important of all, a countdown timer! Complete your goal to save the fuzzle or else it will perish!

Rewards

When you save a fuzzle, you receive a reward in the form of in-game currency, experience points (XP) and loot. You can even set your own incentives (a bar of chocolate, 30 minutes extra game-time, watch the new box office movie).

Level-Up

You can level-up in Fuzzlr, just like you would in a game. Your XP is spread across various skills relevant to whatever real world goals you have completed. Skills can be anything from vacuuming and reading to brain surgery (depending on your hobbies/chores). As you gain XP in the various skills you will also unlock new titles (Master Vacuumer?) and exclusive site features. This is all stored in your profile along with all the goals you have completed to shows you your progress within Fuzzlr.

Spending Those Rewards

In-game currency can be spent on unlocking site features, purchasing accessories/upgrades etc for your Fuzzle Pet, on Pledges or to Create Challenges.

Fuzzle Pet

Everyone has a fuzzle pet, it is entirely up to you if you choose to engage with this aspect of the app, but it does give you something extra to spend your hard-earned cash on. You can purchase accessories, either from the Fuzzlr Shop or from other users (who may have picked up some rare loot) to customize your fuzzle. You can even customize their environment and upgrade it by purchasing a house which can also be further extended. This can then be shared with friends.

Pledges

Fuzzlr will have its own social network. You can support other users or be supported by them (kind of like Twitter's follow/followers model). You can also give support to individual goals a user is trying to complete or offer pledges - this can be in the form of in-game currency, loot or real world incentives. The user can then choose to accept the pledge once they have completed the goal.

Create Challenges

You can issue challenges to other users, either directly or by looking down a Challenge List and offer incentives in return for completing the challenge. Accepting challenges lets you earn more in-game currency or loot from other users.

And that's it in a nutshell. It's just a fun way of completing goals in a game-like way. With all that in mind, I would be grateful if you could please complete the following survey to make sure the app I'm developing is being taken in the right direction. When answering the questions, please think in the context of Fuzzlr, but also think about how you would prefer to achieve goals (whether it's the Fuzzlr way or not).

Fuzzlr Productivity App Survey

Thanks, you can also sign up to the Fuzzlr beta by clicking here and see below if you're still wondering what fuzzles are.

Posted Image Posted Image


Fuzzlr: Press Start to Play!

Posted by , 18 July 2012 - - - - - - · 1,152 views

Last month I posed a question: "should I continue on the project I'm working on or quit and focus my attention on a (slightly less fun) spin-off?"

First I want to apologize for being late (I did say I'd let you know the following week) and second I wanted to let you know what the result is. I have decided, based on the support and number of sign-ups I've received to Fuzzlr, to continue! Yay!

Since then I've been busy dropping the existing technology stack (PHP/CodeIgniter), re-designing parts of the concept and evaluating a new technology stack (settled on Angular.js for the client and Node.js/Express for the back end). I'm also now going to have to do all the artwork (at least for the initial release) myself -- unless there's any artists who would like to be a part of Fuzzlr? If so, get in touch on here or on twitter: @gamifried.

Incidentally, if any javascript developers want to get in on the action, please feel free to contact me too.

So it's going to be a hard few months ahead, but I'm looking forward to the challenge.

In the meantime, if you could choose which of the following three fuzzles you think is cutest (by leaving a comment below with the number 1,2 or 3 or by going to here to vote), I'd be uber-grateful.

Posted Image

Thanks.

Anthony Williams


Fuzzlr: Quit or Continue?

Posted by , 11 June 2012 - - - - - - · 1,102 views
fuzzlr, goals, motivation, quit and 5 more...
Over the last few months I’ve been working on a new concept, blending social and game mechanics with goal management to create a fun, engaging experience to help people remain motivated to complete personal goals. Here is a little story to show how it works:

You log in and create a new goal (let’s say Finish Maths Assignment for College) and add a time and date for when you would like to complete this goal (let’s pretend today is Wednesday — unless it is Wednesday when you’re reading this — and say the you want to complete it by Friday). You click “Activate Goal!” and a small box pops up showing a little fuzzle…

Posted Image <--- That's this guy

… about to enter a perilous situation (about to fall into a pit of spikes, be crushed by a falling block of concrete, be eaten by a carnivorous plant, etc); the screen freezes just before the bad thing is about to happen and a countdown timer appears! You have two days to complete your goal: Finish Maths Assignment for College!

Only by completing this goal will the fuzzle be saved from danger. Imagine the guilt if you fail and watch the poor, cute, large-eyed little fuzzle get impaled, crushed or eaten! Imagine the shame as a message is posted to the goal stream letting everyone know you let a poor little fuzzle die. Enough to get you motivated into completing the task?

So in a nutshell, that is what Fuzzlr is all about.

The thing is, I’m at a junction: do I Quit or Continue? I have another project (inspired by Fuzzlr) for a motivational goal management tool for the enterprise. So do I re-focus my energies completely on the enterprise tool or would you still like to see Fuzzlr completed?

If you’d like to see Fuzzlr completed, go here and sign-up: http://fuzzlr.com

And don’t forget to follow Fuzzlr on twitter: @Fuzzlr

If I get enough sign-ups over the next week, I’ll hit the continue button and complete it! Either way, I’ll post the result next week.
Posted Image


Fuzzlr – Complete Real World Goals and Save Fuzzles from Torture!

Posted by , 21 March 2012 - - - - - - · 1,448 views
fuzzlr goals, fuzzles, real world and 3 more...
It's been a while since I updated this journal (under the previous title: Massively Multiplayer Social Network) and a lot has changed. Unfortunately the original Wootanga social network was never completed, however a great many lessons were learned.

Now I'm back and this time I'm developing another kind real world merged with game elements application - now more commonly known as "gamification".


I'm now working on something new and exciting. It’s called Fuzzlr and is a gamified goal setting application.

Posted Image


It works by blackmailing you into completing your goals. You set your goal and a date/time you would like to complete it by. You are then presented with a poor little fuzzle in a precarious situation – such as about to be cooked in a cooking pot, lowered into a pool of hungry sharks or about to be cut in half by a giant saw.

Posted Image


The only way to save the poor fuzzle is to complete your real life goal. Fail and everyone will know what you did to the poor fuzzle. Any rewards you gain from saving fuzzles can be spent on your pet fuzzle.

If you would like to take part in the Fuzzlr beta, go to http://fuzzlr.com

You can also follow Anthony Williams (@gamifried) and/or Fuzzlr (@Fuzzlr)on twitter to be kept up-to-date with Fuzzlr goings on.


New Additions

Posted by , 24 January 2005 - - - - - - · 380 views

There's been a few new additions at the Wootanga Infosite. The first addition we have is a new member to the team, who'll be working alongside us creating artwork for Wootanga. You can already see some of his colouring work below.




Some concept art for Wootanga



We now have a ShoutBox on the front page of the Wootanga Infosite. Here you'll be able to leave comments about the game. You can read more news about Wootanga here.

There's also a new blog in the Developer Diary. You can view the article in full below.

"
Gaining Pace


NPCs

As mentioned in the previous Blog, the focus this time is on our Non-Player Characters which, unlike most conventional bots, come equipped with Agent Technology.

Over the last few days, our NPC framework gained so-called constraints, which are conditions that are applied to certain dialogue paths. So, in effect, if you keep repeating yourself, Oraluki might get upset. He'll also remember you the next time you return to him, whether it be an hour, day, week or month.

In addition, the framework was connected to some real world and virtual world information. So it's now theoretically possible for our NPCs to know which town you're from, what time it is there and what the weather’s like outside.

The nicest bit at the moment is the mode in which NPCs really communicate with each other, exchanging new information about people they like - just like real people. It may also be that one NPC isn't in the mood to talk with another. It’s a really exciting aspect of the library...

As you can see, this project is much more ambitious than the usual bots in online games. Today I even went to the local Graduate School of Dynamic Intelligent Systems for a short chat about agent technology and their different scientific classes.


Shout!

As you will have noticed, the Infosite has now got a shoutbox, where visitors can leave us comments and feedback.

Although this is a rather small addition in appearance, there is of course more going on behind it. In actual fact, this module might well make an appearance in our final site on House pages (Houses being what Guilds are in other games).

Serious backend work has been done on the shoutbox library, allowing export in XML as well as subscribing to shoutbox newsfeeds in more than a dozen variations (not enabled on the Infosite, sorry...)


Bad word filtering

Oh the pain! Why didn’t anybody tell us that writing sophisticated bad word filters isn't fun? The code is rather straightforward, but the main problems come up with the data on which they work.

So it wasn't really possible up to now to find some nice lists of dirty words with associated severability. ;)
The simple solution to this is to come up with some lists of our own. Problem solved.

For now I won't be giving any implementation details on this "Ansarra" component so, for the moment, you can pretend it works by magic. I can tell you it's not one of these cheap "if message contains 'bleh' replace that by dots" systems. It's a much more flexible system which will be expanded into a formal text classification system during further development. Science strikes back once again!


Further plans

The next part will be about the technical side of the Avatars along with Inventories and Items. So this will become a rather boring time as it won't require much science... but who knows? ;)

Thomas Heinen
Lead Developer"

Don't forget to visit http://www.wootanga.com and register your email address to receive news and updates about Wootanga and be invited into the Beta once launched.

Anthony
Wootanga – Play Life, Live The Game™






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