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Kimmi's developer blog



I moved the ZFXCE2-repository to github

Posted by Kimmi, 27 March 2013 · 244 views
zfxce2
Just if anyone is interested in: I moved the ZFXCE2-repository from SourceForge to Github. You can find it here: https://github.com/kimkulling/zfxce2 I did some progress in the rendering system:Currently the whole transformations a re done via registered transformations groups.I also introduces a base scene-graph. Currently no culling is done.I fought a l...


Assimp3.0 SDK is now released

Posted by Kimmi, in Realtime graphic, assimp 14 July 2012 · 527 views

Hi all,

I am very proud to announce our new 3.0 release of the Assimp Importer Library:

And here are the release notes:
New export interface similar to the import API. Supported export formats are Collada, Obj, Ply and stl.
New import formats are XGL/ZGL
A new experimental importer is also...


Asset Importer Library 3.0 is out

Posted by Kimmi, in assimp 29 June 2012 · 580 views

I am really glad to announce that the Asset-Importer-Library version 3.0 was released last week. Currently only a Source-Only package is available. The guy's from Debian asked for it and all the core-members of the assimp-team are currently really spare on time. But we will release the SDK as fast as possible.

You can find the source-package at...


I will move my jornal to my private homepage

Posted by Kimmi, 08 December 2011 · 195 views

Hi,

I will move the detailed blog-posts regarding projects I am involved onto my own website: www.KimKulling.de . If their are any big new I will try to add some jornal entries here as well.

Kimmi





URI's and filesystem access

Posted by Kimmi, in ZFX-Community-Engine 2, Realtime graphic, assimp 02 November 2011 · 287 views

I finished the first approach to import assets in a separate loader task and I was able to see my first imported model. Currently any kind of texturing needs to be implemented. But how can you desribe the location of a resource like a texture or a shader in a...


Assimp is part of Debian

Posted by Kimmi, 24 September 2011 · 227 views

Hi,
just a short update from the Asset-Importer-Library. We are now part of the Debian-installation. Currently we are not part of the stable release, but hopefully we will get a lot of feedback from the linux front :-). And the last release of the Clan-Library will use our Collada-Loader. The old one used in older Clanlib-releases was replaced by Assimp....


Resource loading and a first triangle

Posted by Kimmi, 18 September 2011 · 423 views

I wans't able to update this user-jornal the last couple of weeks, sorry. Currently I am in educational holiday for three months and my daughter learned one thing at the beginning: moving. So I had to learn how to avoid bigger accidents like switching off the computer or destroy the house very vrey fast at first...


How to use the Assimp-Animation-format

Posted by Kimmi, 01 July 2011 · 1,363 views

After getting a lot of questions about the Assimp-animation format offered Smasherprog wrote a simple Animation-controller and published the source. Hopefully this will help others to understand how to get the animations running.
[font="arial,...


A first working prototype of the render-driver

Posted by Kimmi, 22 June 2011 · 181 views

After having the first vacation with our little daugther in Stuttgart ( Germany ) I restarted my work on the ZFXCE2 render-subsystem. I tried to build at first a working render-thread, who gets signaled to refresh the render window from the render-interface. This interface is the front-end used by the user.
To get a simple feedback from the render-driver I...


Some progress, but no break through

Posted by Kimmi, 25 May 2011 · 146 views

The team of the ZFXCE2-team ( me Posted Image ) mode soe progress:
I implemented a first initial version of the render-driver. The driver will run in a separate task, which spawn its own thread. The communication between the client like a game or a model viewer will be implemented by...






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