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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

New Old Things



A C64 Game - Step 40

Posted by Endurion, in C64 27 January 2012 · 711 views

And onwards we go. This time we add spawn spots. These are a different kind of object which spawn a number of one specific enemy type. The level is clear once all enemies are killed and any existing spawn spots are empty.



In case you wonder about the .C64 file inside there: It's a project file for C64Studio, an .NET based...


A C64 Game - Step 39

Posted by Endurion, in C64 21 January 2012 · 701 views

And now technically a rather small step, but with huge impact: Music.

For now we're using a demo song from GoatTracker. GoatTracker is a PC tracker tool that lets you compose songs and provides the player source. It's most common for music players to be stored at $1000. Since musicians on the C64 usually need to be programmers as well the...


A C64 Game - Step 38

Posted by Endurion, in C64 14 January 2012 · 570 views

Now this is one huge step that took me a week to implement: A second player. Can't have Supernatural with only Dean, now there's Sam as well.

In the title screen, press up to toggle game modes (single Dean, single Sam, coop). Note that Sam does not use a shot gun, he uses his dark powers.




We start by adding the game...





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