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New Old Things



A C64 Game - Step 70

Posted by Endurion, in C64 28 September 2012 · 853 views

And a new boss. Quite similar to the first actually, but supposed to be a bit more aggressive.




This boss needed a bit of refactoring since a few code parts were reusable from the first boss. First up, the find one player to hunt:


;looks for player
;x = own object index
;returns player index in y
!zone...


A C64 Game - Step 69

Posted by Endurion, in C64 21 September 2012 · 1,259 views

And yet again, the next bunch of stages, this time a deserty area.



Have fun!


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A C64 Game - Step 68

Posted by Endurion, in C64 14 September 2012 · 951 views

Added a first version of Sams dark force, making it visible. It's not looking quite what I wanted it, but it is getting there.



To make things faster for removal of the beam we calc the required length and direction of the beam:


;redraw black beam
ldx PARAM6

ldy SPRITE_CHAR_POS_Y,x
dey
sty...


A 64 Game - Step 67

Posted by Endurion, in C64 07 September 2012 · 853 views

And per popular request now we also have a Game Over sequence. We add the missing letters and add a short loop displaying and animating the sprites.



At the beginning of CheckForHighscore (which is called on game over) we add a short loop. This snippet calls a sub routine to set up the sprites and then animates the letter for...





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