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A C64 Game - Step 79

Posted by Endurion, in C64 01 December 2012 · 667 views

Almost a new feature: For the final level range the enemies spawn in waves. In this level, after beating the wolfmen two more waves of other enemies come in. And all without any more memory in the level data!



The key is in the previously used SPAWN_SPOT_SPAWN_COUNT. We use the upper 4 bits to contain the wave the spawn...





December 2012 »

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