I had several complaints as there was no bullet. Well, after this step there is still none, but you do get a flash 
When shooting we add this:
Below the call to ObjectControl we add this snippet to update the flash via the color fade table:
And the color fade table itself:
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When shooting we add this:
lda #5 sta PLAYER_RELOAD_FLASH_POS lda #1 sta VIC_BACKGROUND_COLOR
Below the call to ObjectControl we add this snippet to update the flash via the color fade table:
;shot flash lda PLAYER_RELOAD_FLASH_POS beq + dec PLAYER_RELOAD_FLASH_POS lda VIC_BACKGROUND_COLOR and #$0f tay lda COLOR_FADE_OUT_TABLE,y sta VIC_BACKGROUND_COLOR +
And the color fade table itself:
COLOR_FADE_IN_TABLE !byte 11,1,10,1,10,13,14,1,7,8,1,12,15,1,1,1 COLOR_FADE_OUT_TABLE !byte 0,15,9,14,6,6,11,10,9,11,2,0,11,5,6,12
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Attached Files
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step65.zip (116.86KB)
downloads: 39
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