A rather simple step, remember the story page? Now the next chapter text has been put in place, as well as a cool off text after beating the first boss.
Analog to the ShowChapter routine we add a ShowChapterEnd routine.
The StoryLoop routine is a part of the original ShowChapter routine doing the car movement and wait for button part. We simply reuse the code.
At the .GotoNextLevel label we add this to actually call the new code.
Have fun!
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Analog to the ShowChapter routine we add a ShowChapterEnd routine.
!zone ShowChapterEnd ShowChapterEnd ;clear screen lda #32 ldy #1 jsr ClearScreen jsr ResetObjects ldy CHAPTER lda CHAPTER_END_PAGES_LO,y sta ZEROPAGE_POINTER_1 lda CHAPTER_END_PAGES_HI,y sta ZEROPAGE_POINTER_1 + 1 lda #0 sta VIC_SPRITE_ENABLE sta VIC_SPRITE_X_EXTEND sta SPRITE_POS_X_EXTEND lda #1 sta PARAM1 lda #1 sta PARAM2 jsr DisplayText jmp StoryLoop
The StoryLoop routine is a part of the original ShowChapter routine doing the car movement and wait for button part. We simply reuse the code.
At the .GotoNextLevel label we add this to actually call the new code.
lda LEVEL_NR cmp #10 beq .ShowStory cmp #21 beq .ShowStory jmp .NoStory .ShowStory jsr ShowChapterEnd inc CHAPTER jsr ShowChapter pla pla lda #$0b sta VIC_CONTROL_MODE jsr StartLevel inc LEVEL_NR jsr BuildScreen jsr CopyLevelToBackBuffer jsr DisplayGetReady lda #$1b sta VIC_CONTROL_MODE jmp DisplayScoreDisplay .NoStory
Have fun!
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Attached Files
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step72.zip (123.18K)
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