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A C64 Game - Step 78

Posted by , in C64 24 November 2012 · 1,116 views

Added and streamlined all story pages. Now we have locations (mentioned) and a crude "story arc". Plus a little animation on the last two bosses. There's no higher meaning behind the locations, I just wandered about USA with Google maps ;)

Showing no code this time, since it's merely added text to existing tables.

The aforementioned animation is a simple xor call on the sprite pointer:

		  lda SPRITE_POINTER_BASE,x
		  eor #1
		  sta SPRITE_POINTER_BASE,x

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