And something different for a change: Added road side stones to the story pages to make it look a bit neater.
Looks better in motion
It's actually pretty simple: We add a stone in front and one in the back. Store positions and update them every frame with different deltas.
Start with the position value variables:
...and the actual code.
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Looks better in motion
It's actually pretty simple: We add a stone in front and one in the back. Store positions and update them every frame with different deltas.
Start with the position value variables:
MOVE_STONES !byte 0 MOVE_STONE_POS_BACK !byte 0 MOVE_STONE_POS_FRONT !byte 0
...and the actual code.
STONE_BACK_DISTANCE = 20 STONE_FRONT_DISTANCE = 24 lda MOVE_STONES bne + jmp .NoStones + ;background ldy #19 lda SCREEN_LINE_OFFSET_TABLE_LO,y sta ZEROPAGE_POINTER_1 sta ZEROPAGE_POINTER_2 lda SCREEN_LINE_OFFSET_TABLE_HI,y sta ZEROPAGE_POINTER_1 + 1 clc adc #( ( SCREEN_COLOR - SCREEN_CHAR ) >> 8 ) sta ZEROPAGE_POINTER_2 + 1 ldy MOVE_STONE_POS_BACK - lda #32 sta (ZEROPAGE_POINTER_1),y tya clc adc #STONE_BACK_DISTANCE tay cpy #39 bcc - lda MOVE_STONE_POS_BACK clc adc #1 - cmp #STONE_BACK_DISTANCE bcc + sec sbc #STONE_BACK_DISTANCE jmp - + sta MOVE_STONE_POS_BACK ldy MOVE_STONE_POS_BACK - lda #149 sta (ZEROPAGE_POINTER_1),y lda #8 sta (ZEROPAGE_POINTER_2),y tya clc adc #STONE_BACK_DISTANCE tay cpy #39 bcc - ;foreground ldy #22 lda SCREEN_LINE_OFFSET_TABLE_LO,y sta ZEROPAGE_POINTER_1 sta ZEROPAGE_POINTER_2 lda SCREEN_LINE_OFFSET_TABLE_HI,y sta ZEROPAGE_POINTER_1 + 1 clc adc #( ( SCREEN_COLOR - SCREEN_CHAR ) >> 8 ) sta ZEROPAGE_POINTER_2 + 1 ldy MOVE_STONE_POS_FRONT - lda #32 sta (ZEROPAGE_POINTER_1),y tya clc adc #STONE_FRONT_DISTANCE tay cpy #39 bcc - lda MOVE_STONE_POS_FRONT clc adc #2 - cmp #STONE_FRONT_DISTANCE bcc + sec sbc #STONE_FRONT_DISTANCE jmp - + sta MOVE_STONE_POS_FRONT ldy MOVE_STONE_POS_FRONT - lda #148 sta (ZEROPAGE_POINTER_1),y lda #9 sta (ZEROPAGE_POINTER_2),y tya clc adc #STONE_FRONT_DISTANCE tay cpy #39 bcc - .NoStones
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Attached Files
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step86.zip (215.81K)
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