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Shawn Hargreaves' Blog



Archive

Entries in November 2014
10 Nov WRL implementations of IVector and IAsyncOperation 0 Comments
Entries in September 2014
25 Sep Win2D – creating open source at Microsoft 0 Comments
Entries in June 2014
28 Jun DirectXMesh 0 Comments
Entries in April 2014
14 Apr Customizing Visual Studio GPU profiling 0 Comments
05 Apr GPU profiling in Visual Studio 2013 Update 2 0 Comments
03 Apr Windows Phone 8.1 0 Comments
Entries in January 2014
09 Jan DirectXTK now does audio as well as graphics 0 Comments
Entries in February 2013
22 Feb SimpleMath is now part of the DirectX ToolKit 0 Comments
Entries in January 2013
25 Jan DirectXTK now supports loading and drawing 3D models 0 Comments
15 Jan Where should SimpleMath live? 0 Comments
08 Jan SimpleMath - a simplified wrapper for DirectXMath 0 Comments
Entries in December 2012
04 Dec A brewing puzzle: solution 0 Comments
03 Dec A brewing puzzle 0 Comments
Entries in November 2012
27 Nov Debugging Direct3D programs: a taxonomy of error conditions 0 Comments
15 Nov Catalin Zima on converting textures to .dds 0 Comments
06 Nov Beware of D3D feature level 11 in the Windows Phone emulator 0 Comments
01 Nov Speed: in which MSDOS meets Windows Phone 8 0 Comments
Entries in October 2012
30 Oct DirectX Tool Kit now supports Windows Phone 8 0 Comments
30 Oct Apollo has landed 0 Comments
12 Oct DirectXTK PrimitiveBatch helper makes it easy to draw user primitives with D3D11 0 Comments
02 Oct DirectXTK October 2012 release 0 Comments
Entries in July 2012
07 Jul DirectXTK samples? 0 Comments
Entries in June 2012
18 Jun DirectX Tool Kit is now on CodePlex 0 Comments
Entries in May 2012
02 May DirectXTK now includes SpriteFont 0 Comments
Entries in April 2012
20 Apr A reusable, reflection based command-line parser 0 Comments
Entries in March 2012
12 Mar CreateThread for Windows 8 Metro 0 Comments
02 Mar SpriteBatch and BasicEffect for C++ Direct3D 11 0 Comments
Entries in January 2012
19 Jan Bloom on Windows Phone 0 Comments
19 Jan Voting results are in! 0 Comments
Entries in December 2011
29 Dec Is SpriteBatch Turing complete? 0 Comments
29 Dec What should I write about next? 0 Comments
13 Dec From games to telephones 0 Comments
Entries in November 2011
18 Nov Temporal sampling frequency (aka 'framerate') 0 Comments
07 Nov Stand still and they won't see you 0 Comments
Entries in October 2011
31 Oct Shader aliasing 0 Comments
25 Oct RIP John McCarthy 0 Comments
18 Oct Silverlight 3D and the composition thread 0 Comments
17 Oct Game timing in Silverlight 5 0 Comments
07 Oct Silverlight 5 version of Ito's XNA AppWeek game 0 Comments
05 Oct Silverlight 5 brings XNA 3D to the web 0 Comments
Entries in July 2011
07 Jul Content pipeline builds no longer need a D3D device starting in the XNA Game Studio 4.0 Refresh Beta 2 0 Comments
07 Jul XNB file format documentation 0 Comments
Entries in June 2011
06 Jun Reza's blog 0 Comments
Entries in May 2011
18 May Geometry aliasing 0 Comments
06 May Antialiasing alpha cutouts 0 Comments
03 May Antialiasing source textures 0 Comments
Entries in April 2011
29 Apr Texture aliasing 0 Comments
27 Apr Multisampling 0 Comments
26 Apr Supersampling 0 Comments
20 Apr How to resample a signal without aliasing 0 Comments


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