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Shawn Hargreaves' Blog



Archive

Entries in September 2015
04 Sep Win2D / ANGLE team engineering process 0 comments
04 Sep Win2D / ANGLE team engineering process 0 comments
Entries in August 2015
26 Aug Channel 9 - OpenGLES on Windows with ANGLE 0 comments
26 Aug Channel 9 – OpenGLES on Windows with ANGLE 0 comments
07 Aug Stuart: Shawn's Terrific Universal App for photogRaph Tweaking 0 comments
07 Aug Stuart: Shawn’s Terrific Universal App for photogRaph Tweaking 0 comments
Entries in July 2015
29 Jul Visual Studio template for cross-platform OpenGL development 0 comments
29 Jul Visual Studio template for cross-platform OpenGL development 0 comments
Entries in November 2014
10 Nov WRL implementations of IVector and IAsyncOperation 0 comments
10 Nov WRL implementations of IVector and IAsyncOperation 0 comments
Entries in September 2014
25 Sep Win2D – creating open source at Microsoft 0 comments
25 Sep Win2D – creating open source at Microsoft 0 comments
Entries in June 2014
28 Jun DirectXMesh 0 comments
28 Jun DirectXMesh 0 comments
Entries in April 2014
14 Apr Customizing Visual Studio GPU profiling 0 comments
14 Apr Customizing Visual Studio GPU profiling 0 comments
05 Apr GPU profiling in Visual Studio 2013 Update 2 0 comments
05 Apr GPU profiling in Visual Studio 2013 Update 2 0 comments
03 Apr Windows Phone 8.1 0 comments
03 Apr Windows Phone 8.1 0 comments
Entries in January 2014
09 Jan DirectXTK now does audio as well as graphics 0 comments
Entries in February 2013
22 Feb SimpleMath is now part of the DirectX ToolKit 0 comments
Entries in January 2013
25 Jan DirectXTK now supports loading and drawing 3D models 0 comments
15 Jan Where should SimpleMath live? 0 comments
08 Jan SimpleMath - a simplified wrapper for DirectXMath 0 comments
Entries in December 2012
04 Dec A brewing puzzle: solution 0 comments
03 Dec A brewing puzzle 0 comments
Entries in November 2012
27 Nov Debugging Direct3D programs: a taxonomy of error conditions 0 comments
15 Nov Catalin Zima on converting textures to .dds 0 comments
06 Nov Beware of D3D feature level 11 in the Windows Phone emulator 0 comments
01 Nov Speed: in which MSDOS meets Windows Phone 8 0 comments
Entries in October 2012
30 Oct DirectX Tool Kit now supports Windows Phone 8 0 comments
30 Oct Apollo has landed 0 comments
12 Oct DirectXTK PrimitiveBatch helper makes it easy to draw user primitives with D3D11 0 comments
02 Oct DirectXTK October 2012 release 0 comments
Entries in July 2012
07 Jul DirectXTK samples? 0 comments
Entries in June 2012
18 Jun DirectX Tool Kit is now on CodePlex 0 comments
Entries in May 2012
02 May DirectXTK now includes SpriteFont 0 comments
Entries in April 2012
20 Apr A reusable, reflection based command-line parser 0 comments
Entries in March 2012
12 Mar CreateThread for Windows 8 Metro 0 comments
02 Mar SpriteBatch and BasicEffect for C++ Direct3D 11 0 comments
Entries in January 2012
19 Jan Bloom on Windows Phone 0 comments
19 Jan Voting results are in! 0 comments
Entries in December 2011
29 Dec Is SpriteBatch Turing complete? 0 comments
29 Dec What should I write about next? 0 comments
13 Dec From games to telephones 0 comments
Entries in November 2011
18 Nov Temporal sampling frequency (aka 'framerate') 0 comments
07 Nov Stand still and they won't see you 0 comments
Entries in October 2011
31 Oct Shader aliasing 0 comments
25 Oct RIP John McCarthy 0 comments


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