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A Keyboard and the Truth



Archive

Entries in September 2014
19 Sep Update 9/19 0 Comments
Entries in August 2014
15 Aug 8/15 Revel Immortal Progress Update 3 Comments
Entries in June 2014
19 Jun Update 6/19 Work In Progress travel map 4 Comments
17 Jun Update 6/17 2 Comments
02 Jun Development Update 6/2 1 Comments
Entries in May 2014
28 May Back in the Swing 2 Comments
20 May Update 1 Comments
Entries in March 2014
31 Mar Revel Immortal version 21 is now live! 0 Comments
27 Mar Doors 3 Comments
24 Mar Update 3/24 0 Comments
17 Mar Progress on Shadowlith 0 Comments
10 Mar Revel Immortal: Project Update 2 Comments
07 Mar Revel Immortal 0.20 Open Alpha is now Live! 0 Comments
Entries in February 2014
25 Feb Responsibility in Game Development 1 Comments
24 Feb Weekend Work 0 Comments
19 Feb First 'mini-game' mechanic in Revel 1 Comments
15 Feb Work in progress on the Fiore Libri Tavern 1 Comments
15 Feb Revel Immortal 0.19 Alpha is now Live! 0 Comments
12 Feb Additional Notification Mechanisim 1 Comments
09 Feb New Title Screen art in the next release! 0 Comments
07 Feb Revel Immortal 0.18 is now Live! 0 Comments
04 Feb WebAudio API in next release 0 Comments
01 Feb New GUI coming in the next release 2 Comments
Entries in January 2014
31 Jan Revel Immortal 0.17 Alpha is now live 0 Comments
31 Jan Item Work, Spike in Usage, and the Next Update 3 Comments
29 Jan Configurable Hair Styles & Weapon Work 2 Comments
28 Jan First Round of Equipment Dye Colors 2 Comments
27 Jan Another Productive Weekend 0 Comments
26 Jan As requested, a comparison of old and new graphics styles. 2 Comments
25 Jan Improving Graphics 1 Comments
21 Jan Spring Update Plans 1 Comments
17 Jan Revel Immortal 0.16 is now live! 4 Comments
16 Jan Some New Stuff 5 Comments
14 Jan High time for an update! 2 Comments
07 Jan Filling out Garranshall... 0 Comments
04 Jan Roofs and Reveals 3 Comments
Entries in December 2013
30 Dec 2013 Wrap-up 0 Comments
13 Dec User Account Stats 2 Comments
13 Dec 'Frag' files now live on production 0 Comments
11 Dec Further investigation of performance of maps 0 Comments
10 Dec A moment to breathe and recap on Revel 0 Comments
08 Dec Revel Immortal 0.15 Alpha has been released! 11 Comments
05 Dec Questing along, next steps... 0 Comments
04 Dec Getting down to brass tacks with the technology of telling a story 2 Comments
03 Dec Solving over six thousand woes with a custom pak format 3 Comments
02 Dec NPC Dialogue is a pain in my ass. 1 Comments
Entries in November 2013
30 Nov More Screenshots 'o progress 0 Comments
28 Nov Realtime Lighting Preview in Revel Editor 3 Comments
26 Nov Workin' away, Workin' away! 0 Comments
25 Nov A few thought-provoking info-graphics on the state of the industry 7 Comments


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