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SIC Games' Journal



Archive

Entries in July 2014
17 Jul Another great way to reduce my insantiy with interfaces... 0 Comments
Entries in October 2012
21 Oct Take a Break - Step Back - Rethink - Reoganize 1 Comments
07 Oct Fix Fix Fix-A-Roo 2 Comments
01 Oct SICEditor 1.0.0 - UI Changes 0 Comments
Entries in September 2012
28 Sep Ever get Flustered Over Coding? 8 Comments
20 Sep Real-Time Editor WIP - Dynamic Shader Reloader 1 Comments
13 Sep Editor Update Sept. 15, 2012 - Faster Model Renderer 0 Comments
09 Sep No more fight to give 12 Comments
Entries in August 2012
28 Aug Within 4 Days - I finally created a package file. 0 Comments
24 Aug Whilst I Abscene for a bit... 0 Comments
21 Aug Wrapping Transitions Lessons I've learned 0 Comments
20 Aug The Engine's Under The Scapel: August 2012 0 Comments
19 Aug Total Collision Detection Nightmare! 3 Comments
15 Aug Finally Binary Mesh Import! 1 Comments
14 Aug SIC Engine Import Mesh Stress Test! How Many Total Polygon Count? 0 Comments
12 Aug Editor's looking good in C# so far! 2 Comments
11 Aug This sounds so wickedly Awesome! 0 Comments
10 Aug So the new Custom Model Mesh looks pretty handly in Size Count. 0 Comments
08 Aug Game Editor WIP - Custom Mesh Import 0 Comments
07 Aug The OBJ Blues 3 Comments
02 Aug The Real Monster is Inside The Mind! Scaring People Sensless 0 Comments
02 Aug Just WOW...This is what I get for following other tutorials -1 Comments
Entries in July 2012
30 Jul Level Editor Progress Update - July 29, 2012 3 Comments
27 Jul Progression Report July, 26, 2012 0 Comments
25 Jul Survival Horror Weapons ideas 4 Comments


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