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Alex.SilR's Journal



Archive

Entries in November 2012
08 Nov Day 39 – [SinC] – Gun, Projectile and Animation 3 Comments
08 Nov Day 38 - Idleness 0 Comments
08 Nov Day 37 – [SinC] – Gun 0 Comments
08 Nov Day 36 – [SinC] – Gun 0 Comments
08 Nov Day 35 - Idleness 0 Comments
08 Nov Day 34 - College 0 Comments
08 Nov Day 33 - College 0 Comments
07 Nov Day 32 – [SinC] – Stand 0 Comments
07 Nov Day 31 – [SinC] – Cube and Light 0 Comments
07 Nov Day 30 – [SinC] – Cube 0 Comments
07 Nov Day 29 - College 0 Comments
07 Nov Day 28 - College 0 Comments
07 Nov Day 27 – [SinC] – Floor, skybox and the cube 0 Comments
07 Nov Day 26 – [SinC] – Internal improvements, Inverter/Remove gravity and remove forces 0 Comments
07 Nov Day 25 – [SinC] – rayCast fix, C# event and Demo 0 Comments
07 Nov Day 24 – [SinC] – Chess look, Bug DontGoThroughThings, Trigger and rayCast. 0 Comments
07 Nov Day 23 – [SinC] – DontGoThroughThings 0 Comments
06 Nov Day 22 - [SinC] – Game Overview Document, CustomPlayer and Shoots 0 Comments
06 Nov Day 21 – Blender, Prototype and SetTexture 0 Comments
06 Nov Day 20 – Blender, prototype and Qdir 0 Comments
06 Nov Day 19 – Blender, NormalMap generators and beginning of a project 0 Comments
06 Nov Day 18 – Blender and NormalMap 0 Comments
06 Nov Day 17 – Blender 0 Comments
06 Nov Day 16 - College 0 Comments
06 Nov Day 15 - College 0 Comments
06 Nov Day 14 – Blender, Unity and Normals bug 0 Comments
06 Nov Day 13 – Blender 0 Comments
05 Nov Day 12 – Unity, Blender and SketchUp 0 Comments
05 Nov Day 11 – Unity and Blender 0 Comments
05 Nov Day 10 – Unity and Google SketchUp 0 Comments
05 Nov Day 9 – Unity, Blender and .blend import 0 Comments
05 Nov Day 8 - Unity, Blender and Productivity Power Tools 0 Comments
05 Nov Day 7 – Too much of nothing and a little of Blender 3D 0 Comments
05 Nov Day 6 - Blender 3D 0 Comments
05 Nov Day 5 - Tumblr, Chapter 4, Find() and Strip’em 0 Comments
05 Nov Day 4 - What time is it? 0 Comments
05 Nov Day 3 0 Comments
05 Nov Day 2 0 Comments
05 Nov Day 1 0 Comments
05 Nov Day 0 0 Comments


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