Jump to content

  • Log In with Google      Sign In   
  • Create Account

Gamieon's Journal



Archive

Entries in September 2016
21 Sep Generating BoxColliders for PicaVoxel-imported objects in Unity3D 0 comments
Entries in January 2015
15 Jan Gamieon: Ten years, One Programmer 1 comments
Entries in December 2014
09 Dec How I synchronized a simple rigidbody across network players with UE4 0 comments
Entries in November 2014
18 Nov How I sometimes fix crashes running my Unreal 4 game in DebugGame mode 0 comments
Entries in September 2014
15 Sep My first Unreal Editor Soccer AI Simulation 3 comments
Entries in August 2014
18 Aug My First Excursion Into the Unreal Editor 2 comments
Entries in July 2014
07 Jul Unity Windows Phone 8 In-App Purchase Integration 0 comments
02 Jul Unity Windows Phone 8 Ad Integration 0 comments
Entries in June 2014
30 Jun Unity Windows Phone 8 Facebook integration 3 comments
25 Jun Porting Hamster Chase Part 2: Performance and Properties 0 comments
01 Jun Porting Hamster Chase to Windows Phone 8 (Unity 4.5) 1 comments
Entries in May 2014
06 May Paper Cowboys Alpha 1 Now Available! 2 comments
Entries in April 2014
17 Apr Paper Cowboys Dev: Almost alpha time! 0 comments
Entries in February 2014
24 Feb Skillz iOS, Unity 3, and I 0 comments
21 Feb Paper Cowboys Dev Update - Level 1 and more! 0 comments
Entries in January 2014
31 Jan Paper Cowboys: Local and remote players combine! 1 comments
18 Jan Paper Cowboys: Enter the authoritative server 1 comments
10 Jan Paper Cowboys: New Intro and Menu 1 comments
Entries in November 2013
30 Nov A Unity PlayerPrefs wrapper 3 comments
Entries in October 2013
04 Oct Domino Arena: The first eight levels 3 comments
Entries in September 2013
20 Sep Domino Arena main menu + tutorial finished 1 comments
13 Sep Choosing an art style for my party game 2 comments
Entries in August 2013
24 Aug Ideas For In-App Purchasing Do's and Don'ts 7 comments
Entries in June 2013
13 Jun Paper Cowboys "personal 48 hr game jam" Post-Mortem 2 comments
08 Jun "Paper Cowboys" personal Almost-Game-Jam: Hours 37-48 0 comments
Entries in May 2013
31 May "Paper Cowboys" personal Almost-Game-Jam: Hours 25-36 0 comments
23 May My personal almost-game-jam: Hours 1-24 of 48 0 comments
18 May Tips for Working With an Art Studio 0 comments
Entries in March 2013
13 Mar Dominoze PC Post-mortem: Nine Years, One Programmer 8 comments
Entries in February 2013
04 Feb Five things I should put in all my future mobile games 4 comments
Entries in January 2013
23 Jan Hamster Chase Released: How I got ten thousand downloads in eight days 8 comments
12 Jan Hyperspace Pinball Development: The Almost-Sunset Story 4 comments