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Electronic Meteor



Archive

Entries in April 2015
13 Apr Back to Project SeedWorld 3 Comments
Entries in March 2015
20 Mar Bummerman source code released, still an ongoing project 1 Comments
17 Mar Bomberman running on the updated ECS framework 1 Comments
10 Mar More fun with shaders, and a new direction for SeedWorld 7 Comments
02 Mar Generic Planning Post #1 0 Comments
Entries in February 2015
24 Feb ECS is officially the bomb! 1 Comments
20 Feb Testing UI 0 Comments
15 Feb Voxel lighting problem solved 5 Comments
04 Feb Chunks are proper cubes now. Also, shooter game returns 0 Comments
Entries in January 2015
30 Jan Loading voxel models into the game 0 Comments
20 Jan Adding Biomes and Rivers 8 Comments
11 Jan Day/Night Cycle 2 Comments
06 Jan Map Making and Model Batching 0 Comments
02 Jan Collision response finally working well 7 Comments
Entries in December 2014
30 Dec Better trees, lighting, and now, collision detection 3 Comments
23 Dec Voxel world engine - Proceduralize all of the things! 2 Comments
15 Dec SeedWorld (voxel world engine) update 2 3 Comments
09 Dec Jumping into the voxel world 0 Comments
Entries in November 2014
24 Nov Moving to MonoGame and Planning the AI 0 Comments
19 Nov From Puppies to Bullets: real-time pixels and CES 0 Comments
18 Nov Returning to form? 2 Comments
Entries in April 2013
12 Apr Weekly update of Top Down Shooter 0 Comments
03 Apr One Game A Month: Here comes a new game project! 1 Comments
Entries in March 2013
28 Mar Terrain picking solved 1 Comments
27 Mar Hitting the crossroads 0 Comments
20 Mar The current game plan 1 Comments
10 Mar Quick screens: triplanar normal mapping 2 Comments
06 Mar More details on the racing game 2 Comments
03 Mar How low-level should you go? 0 Comments
Entries in February 2013
27 Feb A first look at the forward renderer 0 Comments
22 Feb Where I am now 3 Comments


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