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Richards Software Ramblings



Archive

Entries in May 2015
20 May Setting up Chocolate Wolfenstein 3D in Visual Studio 2013 0 Comments
Entries in February 2015
11 Feb Model Loading Code Updated to AssimpNet 3.3.1 0 Comments
Entries in January 2015
17 Jan Serving HTML5 Video using Nancy 0 Comments
Entries in December 2014
21 Dec Geodesic Sphere Tessellation 1 Comments
Entries in November 2014
24 Nov HLSL Cookbook: Directional Lighting 0 Comments
13 Nov Hemispherical Ambient Lighting 0 Comments
Entries in September 2014
11 Sep Loading an SDKMESH Model file with SlimDX 0 Comments
Entries in July 2014
19 Jul Site Migration 0 Comments
14 Jul Clipping Lines to a Rectangle using the Cohen-Sutherland Algorithm 0 Comments
10 Jul One Year Later… 0 Comments
Entries in February 2014
05 Feb Rendering Text using SlimDX SpriteTextRenderer 0 Comments
02 Feb IBM Connect 2014 0 Comments
Entries in January 2014
18 Jan Simple Particle Physics 2 Comments
11 Jan Pathfinding III: Putting it All Together 5 Comments
02 Jan Pathfinding II: A* and Heuristics 1 Comments
Entries in December 2013
30 Dec Pathfinding 1: Map Representation and Preprocessing 0 Comments
13 Dec OutOfMemoryException - Eliminating Temporary Allocations with Static Buffers in Effect Wrapper Code 2 Comments
12 Dec Refactoring Rendering Code out of the Terrain Class 0 Comments
05 Dec Terrain Tile Picking in 3D 3 Comments
Entries in November 2013
20 Nov A Terrain Minimap with SlimDX and DirectX 11 2 Comments
17 Nov Adding Shadow-mapping and SSAO to the Terrain 0 Comments
12 Nov Rendering Water with Displacement Mapping 0 Comments
07 Nov SSAO with SlimDX and DirectX11 2 Comments
03 Nov Windows 8.1 and SlimDX 0 Comments
Entries in October 2013
28 Oct Shadow Mapping with SlimDX and DirectX 11 0 Comments
25 Oct Expanding our BasicModel Class 0 Comments
21 Oct Particle Systems using Stream-Out in DirectX 11 and SlimDX 2 Comments
15 Oct Skinned Models in DirectX 11 with SlimDX and Assimp.Net 0 Comments
03 Oct Loading 3D Models using Assimp.Net and SlimDX 4 Comments
01 Oct Generating Random Terrains using Perlin Noise 0 Comments
Entries in September 2013
30 Sep Drawing a Loading Screen with Direct2D in SlimDX 3 Comments
27 Sep Terrain LOD for DirectX 10 Graphics Cards, using SlimDX and Direct3D 11 0 Comments
21 Sep Dynamic Terrain Rendering with SlimDX and Direct3D 11 0 Comments
17 Sep Diving into the Tessellation Stages of Direct3D 11 0 Comments
16 Sep Bump and Displacement Mapping with SlimDX and Direct3D 11 0 Comments
11 Sep Dynamic Environmental Reflections in Direct3D 11 and C# 0 Comments
08 Sep Skyboxes and Environmental Reflections using Cube Maps in Direct3D 11 and SlimDX 0 Comments
01 Sep Camera Picking in SlimDX and Direct3D 11 0 Comments
Entries in August 2013
30 Aug A Look-At Camera in SlimDX and Direct3D 11 0 Comments
28 Aug Hardware Instancing and Frustum Culling using SlimDX and Direct3D 11 0 Comments
23 Aug An FPS Camera in SlimDX 0 Comments
16 Aug Geometry Shader Billboards with SlimDX and DirectX 11 2 Comments
13 Aug Planar Reflections and Shadows using the Stencil Buffer in SlimDX and Direct3D 11 0 Comments
12 Aug Alpha-Blending Demo 0 Comments
10 Aug Blending Theory 0 Comments
08 Aug Using a Texture Atlas for Animation 0 Comments
06 Aug Textured Hills Demo 2 Comments
05 Aug Texturing 101–Crate Demo 0 Comments
04 Aug Three-point Lighting – LitSkull Demo 4 Comments
03 Aug Lighting, Take 1 0 Comments


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