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Caveman



Archive

Entries in June 2016
15 Jun Status report 6-15-2016 0 comments
Entries in March 2016
17 Mar Status report 3-17-2016 0 comments
Entries in July 2015
31 Jul Beta 21 w/ skinned meshes released! 0 comments
16 Jul Work on skinned meshes continues 0 comments
08 Jul Adding skinned meshes to Caveman 0 comments
Entries in April 2015
13 Apr Caveman v3.0 Beta 20 released 3 comments
10 Apr Caveman v3.0 Beta 19 released 2 comments
Entries in March 2015
19 Mar A quick update. march 19th 2015 0 comments
Entries in February 2015
04 Feb An example of a big change in Caveman 2 comments
Entries in January 2015
26 Jan AI in Caveman 4 comments
26 Jan Building a large procedurally generated world with no load screens: How caveman 3.0 works. 0 comments
19 Jan Caveman 3.0 Beta 18 released! 0 comments
16 Jan Caveman 3.0 Beta 17 released! 0 comments
13 Jan Caveman 3 Beta 16 released! 0 comments
09 Jan Action animations 1 comments
09 Jan Caveman 3.0 Beta 15 released! 0 comments
03 Jan How can i kill thee? let me count the ways... 2 comments
03 Jan Caveman 3.0 Beta 14 released! 0 comments
Entries in December 2014
26 Dec Caveman 3.0 beta 13 released! 0 comments
17 Dec Caveman 3.0 Beta 12 released! 10 comments
Entries in September 2014
30 Sep The building of Caveman - part 6 - data structures 1 comments
29 Sep The building of Caveman - Part 5 - General code organization 0 comments
27 Sep New Avian AI done + yet more raycaster / raypickcode! 0 comments
22 Sep New land animal AI implemented 0 comments
19 Sep An example of making a change to Caveman... 0 comments
18 Sep New orders menu code 0 comments
18 Sep New band member AI code 0 comments
18 Sep New bandmember AI done 0 comments
11 Sep Issuing orders to party members and refactoring AI... 0 comments
Entries in August 2014
28 Aug Progress report, August 28th, 2014 0 comments
Entries in July 2014
21 Jul Progress Report - July 21st 2014 5 comments
Entries in April 2014
23 Apr Caveman v3.0 progress report, April 20th 2014. 1 comments
20 Apr The building of caveman part 4 - The Z game library 0 comments
02 Apr The building of Caveman - Part 3 - getting a handle on directx... 0 comments
Entries in March 2014
29 Mar The Building of Caveman - part 2. What to build, and tool selection 3 comments
29 Mar The Building of Caveman - Part 1 0 comments
24 Mar A day in the life... 3 comments
24 Mar The basic game is DONE! 0 comments
06 Mar Progress Report: March 2014 0 comments
Entries in November 2013
27 Nov Progress report - Nov 2013 2 comments
Entries in September 2013
13 Sep World coordinate system based cloud particle system done 0 comments
13 Sep Progress report - it finally draws everything in the game! 0 comments
05 Sep Caveman v3.0 general desciption 3 comments


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