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/* Why you crying? */



Archive

Entries in May 2015
09 May World Map Candidate 4 Comments
05 May What's it all about? 6 Comments
Entries in April 2015
24 Apr Fluffy trees 5 Comments
21 Apr Useless filler 3 Comments
13 Apr Moving components to C++ 5 Comments
09 Apr Implementing elevation 5 Comments
07 Apr Hex tile height and lighting 4 Comments
04 Apr Patiently restoring functionality one error at a time 2 Comments
Entries in March 2015
29 Mar 8-Type Triplanar Mapping 5 Comments
22 Mar Texturing experiments 10 Comments
12 Mar Threading and the ANL 5 Comments
03 Mar /cast Resurrect HeightMapEditor 7 Comments
Entries in September 2014
23 Sep The Week of Awesome.... 0 Comments
09 Sep Experimental virtual-machine-based branch of ANL 5 Comments
Entries in April 2014
20 Apr Stuff 5 Comments
Entries in February 2014
27 Feb Demo and Explanation of Third Person Camera 2 Comments
25 Feb Third Person Camera, Ghosting, Blender Cycles Baking, Other Stuff 3 Comments
Entries in December 2013
28 Dec Wardrobe 3 Comments
26 Dec End of year gas bagging 6 Comments
19 Dec Bacterius made me do it. 6 Comments
17 Dec Trees, and working on a new animation system 6 Comments
01 Dec Death 6 Comments
Entries in November 2013
24 Nov Minor refactoring 4 Comments
21 Nov Object hovering, Forge workbench 6 Comments
19 Nov Some more buttons. 0 Comments
18 Nov Minimap 5 Comments
17 Nov Another GC Gameplay Video 7 Comments
16 Nov Heuristics 3 Comments
13 Nov Pathfinding 2 Comments
11 Nov Barricades and Buttons 3 Comments
10 Nov Tiny Bombards 2 Comments
09 Nov Aggro! 0 Comments
06 Nov Inventory display 3 Comments
05 Nov Animation workflow 2 Comments
01 Nov Loot sparklies! 2 Comments
Entries in October 2013
31 Oct Roasted Goblin Flanks 1 Comments
30 Oct Refactored the Spellbooks and Containers 1 Comments
29 Oct Crafting Skills, and Ranting About UI Programming 4 Comments
28 Oct Workbenches back in 1 Comments
26 Oct Getting combat back together 0 Comments
22 Oct Payloads, fires, and button materials 3 Comments
21 Oct Quickbar basically finished, plus some lava... 0 Comments
18 Oct UI Widgets and Views 3 Comments
17 Oct Combat Log is back (sort of) 4 Comments
16 Oct UI and Particle Effects 2 Comments
14 Oct Catching up, Shadows, And Other Stuff 7 Comments
07 Oct GC in a cave! 4 Comments
Entries in September 2013
20 Sep Scrolling 2D Block World 3 Comments
09 Sep Lua, Urho3D, Accidental Noise Library 0 Comments
Entries in August 2013
08 Aug Revisiting the block worlds stuff 13 Comments



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