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Archive

Entries in April 2015
24 Apr Fluffy trees 0 Comments
21 Apr Useless filler 3 Comments
13 Apr Moving components to C++ 5 Comments
09 Apr Implementing elevation 5 Comments
07 Apr Hex tile height and lighting 4 Comments
04 Apr Patiently restoring functionality one error at a time 2 Comments
Entries in March 2015
29 Mar 8-Type Triplanar Mapping 5 Comments
22 Mar Texturing experiments 10 Comments
12 Mar Threading and the ANL 5 Comments
03 Mar /cast Resurrect HeightMapEditor 7 Comments
Entries in September 2014
23 Sep The Week of Awesome.... 0 Comments
09 Sep Experimental virtual-machine-based branch of ANL 5 Comments
Entries in April 2014
20 Apr Stuff 5 Comments
Entries in February 2014
27 Feb Demo and Explanation of Third Person Camera 2 Comments
25 Feb Third Person Camera, Ghosting, Blender Cycles Baking, Other Stuff 3 Comments
Entries in December 2013
28 Dec Wardrobe 3 Comments
26 Dec End of year gas bagging 6 Comments
19 Dec Bacterius made me do it. 6 Comments
17 Dec Trees, and working on a new animation system 6 Comments
01 Dec Death 6 Comments
Entries in November 2013
24 Nov Minor refactoring 4 Comments
21 Nov Object hovering, Forge workbench 6 Comments
19 Nov Some more buttons. 0 Comments
18 Nov Minimap 5 Comments
17 Nov Another GC Gameplay Video 7 Comments
16 Nov Heuristics 3 Comments
13 Nov Pathfinding 2 Comments
11 Nov Barricades and Buttons 3 Comments
10 Nov Tiny Bombards 2 Comments
09 Nov Aggro! 0 Comments
06 Nov Inventory display 3 Comments
05 Nov Animation workflow 2 Comments
01 Nov Loot sparklies! 2 Comments
Entries in October 2013
31 Oct Roasted Goblin Flanks 1 Comments
30 Oct Refactored the Spellbooks and Containers 1 Comments
29 Oct Crafting Skills, and Ranting About UI Programming 4 Comments
28 Oct Workbenches back in 1 Comments
26 Oct Getting combat back together 0 Comments
22 Oct Payloads, fires, and button materials 3 Comments
21 Oct Quickbar basically finished, plus some lava... 0 Comments
18 Oct UI Widgets and Views 3 Comments
17 Oct Combat Log is back (sort of) 4 Comments
16 Oct UI and Particle Effects 2 Comments
14 Oct Catching up, Shadows, And Other Stuff 7 Comments
07 Oct GC in a cave! 4 Comments
Entries in September 2013
20 Sep Scrolling 2D Block World 3 Comments
09 Sep Lua, Urho3D, Accidental Noise Library 0 Comments
Entries in August 2013
08 Aug Revisiting the block worlds stuff 13 Comments
05 Aug Accidental Noise Library on Google Code 11 Comments
Entries in July 2013
29 Jul Fixes 0 Comments


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