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Chronicles of the Hieroglyph



Archive

Entries in April 2007
09 Apr Z-Buffer Installed... 2 Comments
05 Apr Perspective Interpolation Finished 0 Comments
Entries in March 2007
31 Mar Perspective Interpolation 0 Comments
29 Mar Point Sampling vs. Bilinear Sampling 0 Comments
27 Mar Texture Samplers 0 Comments
21 Mar Still working away! 0 Comments
17 Mar Keep it moving! 0 Comments
08 Mar Rasterizer output 0 Comments
07 Mar Clearing up the confusion... 0 Comments
06 Mar Looking for a laptop... 3 Comments
Entries in February 2007
25 Feb Dell... 2 Comments
21 Feb Software rendering 0 Comments
17 Feb Article Ideas 3 Comments
15 Feb Excursions 0 Comments
14 Feb No Gems Here... 2 Comments
Entries in January 2007
20 Jan Losing a couple days... 0 Comments
16 Jan Still Working 2 Comments
11 Jan Time to spill the beans... 1 Comments
09 Jan Time for an update 0 Comments
06 Jan Silhouette Article 0 Comments
04 Jan Progress being made 2 Comments
03 Jan Keeping the hope alive!!!!!! 0 Comments
03 Jan 2007 Update #0002 0 Comments
01 Jan First update of the year 2 Comments
Entries in December 2006
31 Dec Moving on in the new year 2 Comments
30 Dec Bittersweet news 0 Comments
28 Dec New Ideas... 2 Comments
20 Dec Quick Update 0 Comments
11 Dec More Parallax Occlusion Mapping 0 Comments
09 Dec GPU Gems 3!!! 0 Comments
06 Dec Parallax Occlusion Mapping revisited 0 Comments
03 Dec Introducing: Alpha Blast 1 Comments
Entries in November 2006
29 Nov crunch, crunch, crunch 0 Comments
27 Nov Recent Events 3 Comments
Entries in September 2006
28 Sep The Fast Silhouette Article 3 Comments
21 Sep Third article 0 Comments
09 Sep Physx Integration Continues 0 Comments
Entries in August 2006
17 Aug PhysX Fun! 0 Comments
10 Aug Shader X4 and PhysX 0 Comments
06 Aug XNA Build 0 Comments
04 Aug Silhouette rendering article 0 Comments
01 Aug Revisiting my old friend 0 Comments
Entries in July 2006
25 Jul GUI in the scene graph??!!??!! 0 Comments
24 Jul More GUI fun 0 Comments
18 Jul The beginnings of ray tracing... 1 Comments
17 Jul Refactoring the GUI 0 Comments
11 Jul Continuing the struggle 0 Comments
Entries in June 2006
27 Jun Quick Update 0 Comments
Entries in May 2006
25 May Parallax Occlusion Again 3 Comments
20 May Shader Model 3 Dynamic Branching... 0 Comments


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