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Journal of Aardvajk



Archive

Entries in April 2015
11 Apr Om: Short Circuit Evaluation, Ternary Operators and Native Functions 2 Comments
08 Apr Control Structures in Om 0 Comments
02 Apr Inside the Om Virtual Machine 4 Comments
Entries in March 2015
18 Mar Om 6 Comments
15 Mar Om scripting progress 3 Comments
08 Mar Side Project - Om Script 0 Comments
Entries in February 2015
20 Feb Thought about PIMPL 7 Comments
15 Feb Me and my shadow... 4 Comments
07 Feb It Lives! 0 Comments
Entries in January 2015
28 Jan Staying Grounded 0 Comments
27 Jan GJK musings 0 Comments
24 Jan An update a day... 6 Comments
23 Jan Early days (again) 2 Comments
21 Jan Statement of Intent 3 Comments
03 Jan Move back to 2D underway 0 Comments
02 Jan Switch to 2D 0 Comments
Entries in December 2014
31 Dec Project fail 2 Comments
28 Dec Some more game musings 0 Comments
09 Dec Winding things up 0 Comments
Entries in November 2014
29 Nov Swinging on a Spring 2 Comments
24 Nov Project Restart 0 Comments
04 Nov The Right to Bear Arms (now with meshes) 0 Comments
Entries in October 2014
30 Oct The Right to Bear Arms 5 Comments
27 Oct Project Update 0 Comments
Entries in September 2014
21 Sep Grappling away... 2 Comments
07 Sep Grappling Hook game, now without blobs 0 Comments
04 Sep Blob Grappling Hooks 2 Comments
Entries in August 2014
20 Aug I, Blob 0 Comments
13 Aug New Game Prototype - Soft Body Physics 4 Comments
Entries in July 2014
31 Jul C++11 variable args applied to signals/slots system 4 Comments
Entries in June 2014
03 Jun Varadic templates and signals/slots 0 Comments
01 Jun Improved Edge Shimmy 0 Comments
Entries in May 2014
27 May Edge Shimmy 2 Comments
18 May Support functions in a model editor 2 Comments
15 May New Level Editor 3 Comments
08 May Christmas Trees (apparently) 2 Comments
06 May Edge Clipping 0 Comments
05 May Don't Walk Off That Edge! 0 Comments
04 May Demo videos are here... 0 Comments
03 May Progress Report 0 Comments
01 May Every game needs a console... 2 Comments
Entries in April 2014
30 Apr Shadows 2 Comments
27 Apr Victory (rather than death, jolly good) 0 Comments
26 Apr CharacterController II, this time its personal... 2 Comments
25 Apr Continued adventures in CharacterControlling 0 Comments
19 Apr Further CharacterController developments 0 Comments
16 Apr Back to CharacterControllers 3 Comments
04 Apr 3D modelling again 5 Comments
Entries in March 2014
27 Mar New Game Prototyping 4 Comments
01 Mar Thief - dreadful 3 Comments



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