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Journal of Lee Stripp



Archive

Entries in January 2012
22 Jan vortxGE 2.0 progress 0 comments
21 Jan vortxGE 2.0 progress : Float Buffers 3 comments
18 Jan vortxGE 2.0 progress : Shadow Maps 2 comments
17 Jan vortxGE 2.0 progress : Lighting 2 comments
16 Jan vortxGE 2.0 Compositing 2 comments
15 Jan vortxGE 2.0 progress 0 comments
15 Jan vortxGE 2.0 progress 0 comments
13 Jan vortxGE 2.0 progress 0 comments
12 Jan vortxGE 2.0 progress 0 comments
10 Jan vortxGE 2.0 progress 0 comments
08 Jan vortxGE 2.0 progress 0 comments
08 Jan vortxGE rewrite progress 0 comments
07 Jan vortxGE rewrite progress 0 comments
Entries in December 2011
28 Dec vortxGE port to OpenGL 4.x 0 comments
20 Dec vortxGE revisited 3 comments
Entries in August 2011
14 Aug Blender scripts 2 comments
Entries in July 2011
25 Jul Mac OSX 10.7 Lion 5 comments
19 Jul lsCDL and vortX GE running in Mac OSX 0 comments
13 Jul lsCDL updates 0 comments
10 Jul Stupid Apple 0 comments
08 Jul Mac OSX support for vortX GE 0 comments
Entries in June 2011
24 Jun Bullet update for vortX GE 0 comments
23 Jun vortX GE Update 0 comments
Entries in May 2011
28 May vortX GE is now back in development 0 comments
Entries in December 2010
27 Dec vortX GE update 0 comments
24 Dec Merry Christmas 0 comments
17 Dec vortX GE alpha release 2 comments
15 Dec vortX GE Information 0 comments
12 Dec lsCDL pre-alpha release. 0 comments
11 Dec lsCDL rewrite 0 comments
Entries in November 2010
09 Nov One Break 0 comments
02 Nov 2nd demo 0 comments
02 Nov Lighting and shadow map changes 0 comments
Entries in October 2010
30 Oct First vortX GE demo 0 comments
28 Oct Making demos for vortX GE 0 comments
24 Oct Some games I've made 2 comments
24 Oct Adding bullet collisions 0 comments
23 Oct Background 2 comments


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