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Journal of Lee Stripp



Archive

Entries in January 2012
22 Jan vortxGE 2.0 progress 0 Comments
21 Jan vortxGE 2.0 progress : Float Buffers 3 Comments
18 Jan vortxGE 2.0 progress : Shadow Maps 2 Comments
17 Jan vortxGE 2.0 progress : Lighting 2 Comments
16 Jan vortxGE 2.0 Compositing 2 Comments
15 Jan vortxGE 2.0 progress 0 Comments
15 Jan vortxGE 2.0 progress 0 Comments
13 Jan vortxGE 2.0 progress 0 Comments
12 Jan vortxGE 2.0 progress 0 Comments
10 Jan vortxGE 2.0 progress 0 Comments
08 Jan vortxGE 2.0 progress 0 Comments
08 Jan vortxGE rewrite progress 0 Comments
07 Jan vortxGE rewrite progress 0 Comments
Entries in December 2011
28 Dec vortxGE port to OpenGL 4.x 0 Comments
20 Dec vortxGE revisited 3 Comments
Entries in August 2011
14 Aug Blender scripts 2 Comments
Entries in July 2011
25 Jul Mac OSX 10.7 Lion 5 Comments
19 Jul lsCDL and vortX GE running in Mac OSX 0 Comments
13 Jul lsCDL updates 0 Comments
10 Jul Stupid Apple 0 Comments
08 Jul Mac OSX support for vortX GE 0 Comments
Entries in June 2011
24 Jun Bullet update for vortX GE 0 Comments
23 Jun vortX GE Update 0 Comments
Entries in May 2011
28 May vortX GE is now back in development 0 Comments
Entries in December 2010
27 Dec vortX GE update 0 Comments
24 Dec Merry Christmas 0 Comments
17 Dec vortX GE alpha release 2 Comments
15 Dec vortX GE Information 0 Comments
12 Dec lsCDL pre-alpha release. 0 Comments
11 Dec lsCDL rewrite 0 Comments
Entries in November 2010
09 Nov One Break 0 Comments
02 Nov 2nd demo 0 Comments
02 Nov Lighting and shadow map changes 0 Comments
Entries in October 2010
30 Oct First vortX GE demo 0 Comments
28 Oct Making demos for vortX GE 0 Comments
24 Oct Some games I've made 2 Comments
24 Oct Adding bullet collisions 0 Comments
23 Oct Background 2 Comments


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