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Leadwerks Developer Blog



Archive

Entries in June 2014
16 Jun A Week in Seattle: Steam VR, Gas Works, and the Strawberry Moon 4 Comments
Entries in May 2014
27 May Leadwerks Game Engine Launches in Ubuntu Software Center 0 Comments
Entries in March 2014
20 Mar Leadwerks Workshop on Steam Launches Beta 0 Comments
12 Mar Building a Collaborative Content Production Pipeline - Part One 1 Comments
06 Mar Putting the finishing touches on Leadwerks for Linux 0 Comments
Entries in February 2014
20 Feb Building a recursive file system watcher for Linux 1 Comments
Entries in January 2014
24 Jan Linux Development Update 0 Comments
21 Jan Adding Native Support for Steamworks, Steam Controller 0 Comments
13 Jan Steam Launch Recap and Steam Dev Days 2 Comments
07 Jan Leadwerks is on Steam 10 Comments
Entries in December 2013
16 Dec Leadwerks 3.1 Pre-orders Now Available, Indie Edition coming to Steam January 6th 0 Comments
02 Dec Leadwerks 3.1 0 Comments
Entries in October 2013
29 Oct Leadwerks 3.1 Enters Beta; Heading to Steam Dev Days 6 Comments
05 Oct Building Leadwerks for Linux and SteamOS 2 Comments
04 Oct Build a Killer Linux Gaming Machine for $430 3 Comments
Entries in September 2013
23 Sep A Red Letter Day: SteamOS and Leadwerks 0 Comments
06 Sep Kickstarter shipping update, Leadwerks in the Wild 0 Comments
01 Sep Leadwerks 3.0 Terrain Update Now Available 0 Comments
Entries in July 2013
29 Jul Procedural Terrain 9 Comments
27 Jul Leadwerks at Cereal Hack 3 0 Comments
26 Jul Introducing "Death Statue" 0 Comments
17 Jul Stretch goals revealed for Leadwerks for Linux Kickstarter campaign 0 Comments
10 Jul You did it! Native game development is coming to Linux 3 Comments
02 Jul Leadwerks gets Greenlit for Steam 4 Comments
Entries in June 2013
24 Jun OUYA GameJam Results 0 Comments
16 Jun Crowdfunding Experiment: Leadwerks for Linux 7 Comments
03 Jun Leadwerks on Steam 4 Comments
Entries in May 2013
22 May Leadwerks 3: Editor features and workflow enhancements 3 Comments
15 May Lightmapping curved CSG surfaces 0 Comments
07 May Leadwerks 3 Update Brings Rendering Enhancements to Mobile 1 Comments
Entries in April 2013
28 Apr Leadwerks 3 Gets Projected Shadows 0 Comments
21 Apr Leadwerks 3 Rendering Enhancements 2 Comments
17 Apr Leadwerks 3 Brings Native Code to Mobile Games 0 Comments
08 Apr Using Light Vector Maps in Leadwerks 3 2 Comments
Entries in March 2013
31 Mar Post-GDC Wrapup 2 Comments
Entries in January 2013
28 Jan Unit Testing for Leadwerks 3 1 Comments
03 Jan Finishing up character physics in Leadwerks 3... 0 Comments
Entries in December 2012
23 Dec Merry Christmas, and a look at our new headquarters 0 Comments
21 Dec Leadwerks 3 Progress 2 Comments
19 Dec Import Model Scaling 0 Comments
Entries in November 2012
15 Nov Leadwerks 3 begins closed beta test 1 Comments
Entries in February 2012
17 Feb On the Naming of Things 3 Comments
Entries in November 2011
26 Nov Why Small Companies Succeed 9 Comments
Entries in March 2011
05 Mar March Milestone Mayhem 0 Comments
05 Mar Milestone Mayhem 0 Comments
Entries in February 2011
25 Feb Leadwerks Engine 3 version information 0 Comments
24 Feb 2.41 Update 0 Comments
24 Feb Sleepless in Cyberspace 0 Comments
13 Feb Happy V.D.! 0 Comments
06 Feb Alpha Dog 0 Comments



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