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Walking Towards The Sun



Just a tease

Posted by freeworld, 25 March 2013 · 496 views

Still gotta fix the wall doubling and start forcing the one creature per tile rule, but I've got my basic dungeon generation finished. Now just got ot find some time to do something else ;) For the sake of keeping this short and simple heres a video.http://www.youtube.com/watch?v=QOnXJC-zvV0


There's monsters in here

Posted by freeworld, 05 March 2013 · 393 views

Nothing super spectacular, well actually it is for me, but it doesn't look it.... Found a major bug of sorts in my dungeon generation algorithmn. it refuses to put corridoors were I want them. On top the fact life has been throwing me curve balls left and right, I'm sparse on time.My factory implementations aren't as concrete as I thought they were. Unkno...


More Rouge

Posted by freeworld, 26 February 2013 · 471 views

Unfortunately no video, the view component is my next big hurdle though.DUNGEON: I've been putting most my effort into getting the dungeon generator up and running before getting things on the screen. The dungeon is a container the holds a series of floors. Each floor contains a terrain, monsters and items on the floor and other various objects that exist...


Crawling For Fun

Posted by freeworld, 23 February 2013 · 615 views

Dungeon Crawl Stone Soup I finally crawled back into the world of RougeLikes, I could never bring myself to play any ASCII version consistantly. I've been hooked on 'Dungeon Crawl Stone Soup '. Which has a graphical version (tiles) aswell and is updated quite alot.The mechanics are similar to D&D rules. You start off as a single guy trying to get to t...


Prototyping, designing and videos

Posted by freeworld, 05 July 2012 · 986 views

A man of few words, but the attention whore inside me has been waiting for over a month now. Here goes Posted Image

Design and learn by prototyping.

Prototyping I've found to be a great exercise in teaching myself to pump out better code, faster. If only I could find some time...


Long time no see, gamedev

Posted by freeworld, 29 May 2012 · 665 views

Busy busy this man is. Well as usual I'm very good destroying hardware... but keep it to yourself. rawr, servers beware, the cursed one is here. I actually went computer less for a couple months. Stuck to pen and paper to flush out my ideas and phone for surfing the 1's ad 0's.

As I last left off I was working on a little game trying to use...


Nothing dev about it - Taking care of your self

Posted by freeworld, 23 February 2012 · 597 views

Pitter patter goes the heart. Something I forget so often, and I've noticed it amongst my peers. Not taking care of my self, no I'm not talking about that you perv. I find my self so caught up in the minds of others, that I don't think about how I feel. It's been almost two, weeks and that's exactly why. Too worried that I'm...


ZECloud::RenderList

Posted by freeworld, 10 February 2012 · 543 views

I was listening to this song earlier and it just had this great verse in it.

Cause you
You're so calm
I don't know where you are from
You
You're so young
I don't care what you've done wrong


Too me it screams the essence of childhood, being an adult and whatching children grow up. To not take the world so seriously that...


zoloEngine - Cloud and a walking disease

Posted by freeworld, 07 February 2012 · 599 views

Gotta love how easily kids pass along the sickness. I'm a walking disease today, no work, don't want to hang out in fear I'm may be too far from a bathroom ;) So here I am, clean or code... let's code. While were at it lets toot my horn aswell. Yes there is more than one in this head.

Wasn't expecting to start this till tomorrow, but...


Memory Blocks release - zoloEngine Cloud

Posted by freeworld, 06 February 2012 · 752 views

Later in the week, next week, same thing. Right?.... right? Real simple real quick, get the highest score possible and brag to your self about it, cause that's what life is all about. Right?

Playing the game - You're given a set amount of turns, each time you reveal a colored square it takes a turn away. Everytime you reveal two matching colors you...






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