Jump to content

  • Log In with Google      Sign In   
  • Create Account

Interested in a FREE copy of HTML5 game maker Construct 2?

We'll be giving away three Personal Edition licences in next Tuesday's GDNet Direct email newsletter!

Sign up from the right-hand sidebar on our homepage and read Tuesday's newsletter for details!


We're also offering banner ads on our site from just $5! 1. Details HERE. 2. GDNet+ Subscriptions HERE. 3. Ad upload HERE.


D Bits



Dolce and Da5teroids

Posted by Aldacron, in D, Dolce 18 December 2011 · 611 views
D, Dolce, Derelict
So I've finally gotten started on some game code. In order to see if Dolce is actually useful or a waste of time, I decided to start by porting the A5teroids demo that ships with the Allegro 5 package. Here's what I've learned so far.

First, the whole idea of Dolce as a framework on top of Allegro to allow an absolute minimum amount of startup...


Dolce Gets Some Love

Posted by Aldacron, in Dolce 17 November 2011 · 520 views
Dolce
Once the semester ended, I took a week to do nothing but play Dark Age of Camelot and get some much needed guitar practice in. Then I dove back in to the gym for some long overdue exercise. I also managed to pick up a few more private classes to fill some of the gaps in my schedule. Once I let off all that steam, I fired up...


On My Job, and Some Big D News

Posted by Aldacron, in D, Dolce, Me 09 October 2011 · 645 views
Dolce, D, Me
Dolce is still very much alive, just getting little attention while I wrap up the second semester at the university. For anyone interested, I'm teaching in a special program where a local university here in Seoul is partnered with a university in America. The students do two semesters here in Korea before moving off to the States for three years. We...


Dolce Refinements

Posted by Aldacron, in D, Dolce 04 September 2011 · 496 views
Dolce, D
In my last post, I showed the minimal amount of code needed to get something up and running with Dolce. And while it's a really small amount of code, something kept bugging me about the implementation. It just wasn't "D" enough.

Over...


Dolce and Overriding Methods in D

Posted by Aldacron, in D, Dolce 21 August 2011 · 533 views
D, Dolce
I'm making very slow progress on Dolce, but progress nonetheless. I managed to grab a couple of hours today to refactor event handling and to simplify the framework interface.

In my initial implementation, it was necessary when making a game with Dolce to make all of the initialization and termination calls yourself. All of these calls are found in the...


D Structs vs Classes and a Simple Template Example

Posted by Aldacron, in D, Dolce 02 August 2011 · 1,159 views

D shares a lot of similarities with C++ and Java, but a lot of the sameness is just a bit different. One of the first places new users see this is in the handling of structs and classes.

D's classes have more in common with those of Java than C++. For starters, they're reference types. Whenever you need an instance of a class, you new it and it is...


Dolce Progress, Importing D Modules in a Function, and WYSIWYG Strings

Posted by Aldacron, in D, Dolce 31 July 2011 · 550 views

I've made a bit of progress on Dolce, but I realized something while I was doing it. My purpose for starting the project was to work on a game idea I've had for a long, long time. I knew from the get go that graphics were going to be a problem The problem is the open-endedness and complexity of the game experience. To pull it off, I either need very...


D's Default Initializers

Posted by Aldacron, in D, Dolce 02 July 2011 · 525 views
D, Dolce
I've been away from Dolce for a couple of weeks now. Just came back to it last night and realized I don't like it. I've horribly over engineered some of the modules. So from last night I started stripping stuff out and refactoring. In the process, I realized a silly mistake in my resource management code. I'm throwing it out and rewriting it...


Dolce Progress and A Word on Mixins

Posted by Aldacron, in D, Derelict, Dolce 11 June 2011 · 516 views
D, Derelict, Dolce
My time has been limited lately, but the core of Dolce continues to evolve. I think it's converging into something fairly decent. I'm still not completely happy with it, but I believe I'm most of the way there. As usual, I'm getting wild ideas for new projects. Like a renewed interest in building a 2D library from scratch in D. Or a more...


Operator Overloading in D

Posted by Aldacron, in D, Dolce 29 May 2011 · 955 views
D, Dolce
I didn't add much of anything new to Dolce in the past week. The time I had to work on it was mostly spent refactoring. I'm patching this thing together haphazardly as I go along. I have a good idea of what I want it to do, but how to organize it all wasn't clear from the beginning. Package hierarchy, structs vs classes, module content, and so...






November 2014 »

S M T W T F S
      1
2345678
9101112131415
16171819202122
23 242526272829
30      

Recent Entries

Recent Comments

PARTNERS