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Functional Me

Posted by , in D, Me 23 January 2013 - - - - - - · 2,068 views

I recall very clearly the first time I ever saw a video game. It must have been in the summer of either '78 or '79, just before my 7th or 8th birthday. I walked into a local 7-11, just a short distance from my house, and was puzzled to see this big box surrounded by a bunch of older kids. Space Invaders. The first time I saw the screen, it blew my mind. I totally forgot the reason I had come to the store in the first place and ran home to beg my mother for money to play. In Christmas of that year, I awoke to find an Atari 2600 under the Christmas tree. That cemented it. I knew I wanted to make games when I grew up.

As it would turn out, my parents would never buy a computer. I did manage to get a little exposure to some programming manuals and a chance to try some things out now and again. Eventually, I gave it up and moved on to baseball. That was something my parents could afford. The programming bug was still there, just stashed away. I pulled it out again when I finally got my first computer at the age of 26. I slogged my way through books, online tutorials (including resources from a handful of sites that would eventually merge to form GameDev.net), and anything I could get my hands on. As a result, I never had any formal education or training in computer science. For years, I thought it didn't matter. But lately, it's been bugging me. And I blame D.

I got into the D community pretty much near the ground floor. There have always been some lively discussions in the newsgroups about which features to add or change. Over the years, especially after D2 came along, I've realized just how many gaps there are in my knowledge base. There are a number of conversations I've tried to follow, but in which I became completely lost. And forget about contributing! Then, there's the functional bits that have made their way into the standard library, particularly with regards to the range interfaces. That stuff is just completely alien to me. Recently, I decided to rectify that.

In the past few weeks, I've signed up for three free online CS courses. Two at edX (one starts next month, the other in March), and one at Coursera (which started last week). The latter is a Programming Languages course in which, for starters, we're learning functional programming with SML. Something I never thought I'd do, but, thanks to D, now have the motivation for. I'm actually quite enjoying it.

Once these courses are finished, I plan to look for more that can be useful to me. Hopefully, I'll be a better programmer as a result.


On My Job, and Some Big D News

Posted by , in D, Dolce, Me 09 October 2011 - - - - - - · 842 views
Dolce, D, Me
Dolce is still very much alive, just getting little attention while I wrap up the second semester at the university. For anyone interested, I'm teaching in a special program where a local university here in Seoul is partnered with a university in America. The students do two semesters here in Korea before moving off to the States for three years. We started the second semester two months early this year in order to give the students more time between the end of the semester and their departure to America next January. Last year's students, the first to participate in the program, only had two weeks.

In addition to my Debate classes, I'm teaching a special English Fluency course this semester for the handful of students who have achieved their target TOEFL scores. Coupled with all of the private classes I teach six days a week, I don't have enough time to do everything I want to do. When my schedule gets full like this (which happens a couple of times a year), my D projects tend to suffer for it. I find it mentally tough to get any coding done if I can't work for long stretches at a time. I feel so unmotivated when it comes to short bursts at the keyboard.

Still, I've taken the time to do some nipping around the Dolce source here and there. Nothing major to report on that front yet. The semester ends for me in two more weeks, and I'm not giving my students a final exam this time around. So I'll find some nice gaps in my schedule soon that I'll use to give some attention to both Dolce and Derelict.

In the meantime, I'll leave you with this: a D compiler is now very close to being included in the GCC project. You might also be interested in checking out the related Reddit thread. That's great news all around. And I really need to get around to adding it to my D news blog.





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